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Orlando, Florida [ALPHA]

Orlando, Florida [ALPHA]

A Roblox experience owned by TransitCat Productions.

SimulatorENdrivingcity simulationalpha build

Orlando, Florida [ALPHA] is a simulator experience created on 2024-07-25. It currently has 29 players and 2,625,725 lifetime visits. The game holds a 65% like percentage and 10,233 favorites. It is categorized as a simulator genre.

Description (written by the developer; not a statement by this register)

⚠️ IMPORTANT: This game is still on alpha, so bugs and missing parts are expected. Additionally, the game may not run well on low end devices. Expect data losses and servers to become unstable at any time. ⚠️ For safety reasons, your account must be at least 3 days old to play. Welcome to Orlando, Florida; a driving game based in southwest Orlando with a few fictional changes! (We currently do not have theme parks **yet.**) A free private server is recommended for the best experience! Premium users get a 10% money boost and the Premium logo next to their name in chat! More updates are underway; stay tuned by joining our community server (13+) located below!

Last updated by the developer 3 May 2026, 03:59 UTC.

29
playing (measured 10 Aug 2026, 23:18 UTC)
2,625,725
lifetime visits
65%
liked (1,233 👍 / 665 👎)
10,487
favourites (4.0 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:1846first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,132,773 · 81.0% win
Very Bumpy · other602 · 0.40% win
BOOM! · other433 · 0.00% win
The Paper · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0665no change
14 Aug 2026, 07:0565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.