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[🐉Pets][V64]Cultivation: Mortal to Immortal

[🐉Pets][V64]Cultivation: Mortal to Immortal

A Roblox experience owned by Firefly Simulator.

RacingENcultivationguild-waridle-rewards

Cultivation: Mortal to Immortal is a Roblox experience categorized under racing. Created on July 25, 2024, it has accumulated 117,302,306 lifetime visits and 142,916 favorites. Currently, 1,321 players are active. The game holds a 94% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Cultivation Simulator ⚔️ You are the Chosen One, in a world where the strong prey on the weak. Take your life back into your own hands and fight until you come out on top! ⚔️Guild War: Create a Guild, Recruit Members, Conquer the Battlefield 💪 Cultivate: Classes + Equipment! 💥 Challenge: Worlds + Dungeons! 🌟 Collect: Relics, Runes + Elixirs! 🗺️ Build: Island + Farms! ⏱ Offline Rewards! 🎁 Codes: ilovethisgame, welcome, 30klikes, 40klikes, halloween, artistkapouki

Last updated by the developer 3 Sept 2026, 08:24 UTC.

1,112
playing (measured 4 Sept 2026, 14:50 UTC)
118,395,063
lifetime visits
94%
liked (124,302 👍 / 7,682 👎)
143,910
favourites (1.2 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7561,3731,064.51,11210 August 20264 September 2026
329 measurements spanning 25 days, net -261. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 663–1,466 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 329
Measured (UTC)PlayersChange
4 Sept 2026, 14:501,112+24
4 Sept 2026, 13:501,088-28
4 Sept 2026, 12:501,116+17
4 Sept 2026, 11:501,099+8
4 Sept 2026, 10:501,091-11
4 Sept 2026, 09:501,102+46
4 Sept 2026, 08:501,056-22
4 Sept 2026, 07:501,078+4
4 Sept 2026, 06:501,074-29
4 Sept 2026, 05:501,103-6
4 Sept 2026, 04:501,109+29
4 Sept 2026, 03:501,080+15
4 Sept 2026, 02:501,065-14
4 Sept 2026, 01:501,079+13
4 Sept 2026, 00:501,066+29
3 Sept 2026, 23:501,037+18
3 Sept 2026, 22:501,019+8
3 Sept 2026, 21:501,011-20
3 Sept 2026, 20:501,031-13
3 Sept 2026, 19:501,044first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Cultivation Simulator · welcome9,302,540 · 36.3% win
[Cultivation Simulator]Complete World 1 · progression1,386,415 · 4.2% win
[Cultivation Simulator]Complete World 2 · progression699,214 · 2.2% win
[Cultivation Simulator]Complete World 3 · progression555,170 · 1.9% win
[Cultivation Simulator]Complete World 4 · progression465,200 · 1.6% win
[Cultivation Simulator]Complete World 5 · progression399,873 · 1.3% win
[Cultivation Simulator]Complete World 6 · progression352,751 · 1.2% win
[Cultivation Simulator]Complete World 7 · progression303,852 · 1.2% win
[Cultivation Simulator]Complete World 8 · progression264,103 · 1.2% win
[Cultivation Simulator]Complete World 9 · progression238,445 · 1.0% win
[Cultivation Simulator]Complete World 10 · progression220,088 · 0.90% win
[Cultivation Simulator]Complete World 11 · progression196,179 · 0.70% win
[Cultivation Simulator]Complete World 12 · progression184,170 · 0.60% win
[Cultivation Simulator]Complete World 13 · progression174,994 · 0.60% win
[Cultivation Simulator]Complete World 14 · progression167,543 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20264 September 2026
328 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 328
Measured (UTC)% likedChange
4 Sept 2026, 14:5094no change
4 Sept 2026, 13:5094no change
4 Sept 2026, 12:5094no change
4 Sept 2026, 11:5094no change
4 Sept 2026, 10:5094no change
4 Sept 2026, 09:5094no change
4 Sept 2026, 08:5094no change
4 Sept 2026, 07:5094no change
4 Sept 2026, 06:5094no change
4 Sept 2026, 05:5094no change
4 Sept 2026, 04:5094no change
4 Sept 2026, 03:5094no change
4 Sept 2026, 02:5094no change
4 Sept 2026, 01:5094no change
4 Sept 2026, 00:5094no change
3 Sept 2026, 23:5094no change
3 Sept 2026, 22:5094no change
3 Sept 2026, 21:5094no change
3 Sept 2026, 20:5094no change
3 Sept 2026, 19:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.