Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🐉Pets][V64]Cultivation: Mortal to Immortal

[🐉Pets][V64]Cultivation: Mortal to Immortal

A Roblox experience owned by Firefly Simulator.

RacingENcultivationguild-waridle-rewards

Cultivation: Mortal to Immortal is a Roblox experience categorized under racing. Created on July 25, 2024, it has accumulated 117,302,306 lifetime visits and 142,916 favorites. Currently, 1,321 players are active. The game holds a 94% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Cultivation Simulator ⚔️ You are the Chosen One, in a world where the strong prey on the weak. Take your life back into your own hands and fight until you come out on top! ⚔️Guild War: Create a Guild, Recruit Members, Conquer the Battlefield 💪 Cultivate: Classes + Equipment! 💥 Challenge: Worlds + Dungeons! 🌟 Collect: Relics, Runes + Elixirs! 🗺️ Build: Island + Farms! ⏱ Offline Rewards! 🎁 Codes: ilovethisgame, welcome, 30klikes, 40klikes, halloween, artistkapouki

Last updated by the developer 24 Oct 2026, 11:38 UTC.

714
playing (measured 26 Oct 2026, 14:50 UTC)
120,749,928
lifetime visits
94%
liked (125,413 👍 / 7,763 👎)
145,508
favourites (1.2 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6369027697145 October 202626 October 2026
500 measurements spanning 21 days, net -188. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 596–942 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 14:50714-6
26 Oct 2026, 13:50720-5
26 Oct 2026, 12:50725+39
26 Oct 2026, 11:50686-9
26 Oct 2026, 10:50695-18
26 Oct 2026, 09:50713+21
26 Oct 2026, 08:50692+9
26 Oct 2026, 07:50683-13
26 Oct 2026, 06:50696-21
26 Oct 2026, 05:50717+1
26 Oct 2026, 04:50716+6
26 Oct 2026, 03:50710-23
26 Oct 2026, 02:50733+4
26 Oct 2026, 01:50729+6
26 Oct 2026, 00:50723+3
25 Oct 2026, 23:50720-1
25 Oct 2026, 22:50721+1
25 Oct 2026, 21:50720-9
25 Oct 2026, 20:50729-28
25 Oct 2026, 19:50757first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Cultivation Simulator · welcome9,417,810 · 8.3% win
[Cultivation Simulator]Complete World 1 · progression1,403,766 · 2.0% win
[Cultivation Simulator]Complete World 2 · progression709,562 · 1.2% win
[Cultivation Simulator]Complete World 3 · progression563,622 · 1.2% win
[Cultivation Simulator]Complete World 4 · progression472,563 · 1.1% win
[Cultivation Simulator]Complete World 5 · progression406,608 · 0.90% win
[Cultivation Simulator]Complete World 6 · progression359,056 · 0.90% win
[Cultivation Simulator]Complete World 7 · progression309,615 · 0.80% win
[Cultivation Simulator]Complete World 8 · progression269,246 · 0.70% win
[Cultivation Simulator]Complete World 9 · progression243,071 · 0.60% win
[Cultivation Simulator]Complete World 10 · progression224,336 · 0.60% win
[Cultivation Simulator]Complete World 11 · progression199,965 · 0.50% win
[Cultivation Simulator]Complete World 12 · progression187,713 · 0.40% win
[Cultivation Simulator]Complete World 13 · progression178,334 · 0.50% win
[Cultivation Simulator]Complete World 14 · progression170,798 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 202626 October 2026
1568 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1568
Measured (UTC)% likedChange
26 Oct 2026, 14:5094no change
26 Oct 2026, 13:5094no change
26 Oct 2026, 12:5094no change
26 Oct 2026, 11:5094no change
26 Oct 2026, 10:5094no change
26 Oct 2026, 09:5094no change
26 Oct 2026, 08:5094no change
26 Oct 2026, 07:5094no change
26 Oct 2026, 06:5094no change
26 Oct 2026, 05:5094no change
26 Oct 2026, 04:5094no change
26 Oct 2026, 03:5094no change
26 Oct 2026, 02:5094no change
26 Oct 2026, 01:5094no change
26 Oct 2026, 00:5094no change
25 Oct 2026, 23:5094no change
25 Oct 2026, 22:5094no change
25 Oct 2026, 21:5094no change
25 Oct 2026, 20:5094no change
25 Oct 2026, 19:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

117,684
YouTube views across 8 matched videos

Most-viewed match: “Some ONE told me I am noob in cultivation simulator in roblox 🥲😅😉🤫😁#roblox #gaming”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Oct 2026, 03:20 UTC.