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[🐉Pets][V64]Cultivation: Mortal to Immortal

[🐉Pets][V64]Cultivation: Mortal to Immortal

A Roblox experience owned by Firefly Simulator.

RacingENcultivationguild-waridle-rewards

Cultivation: Mortal to Immortal is a Roblox experience categorized under racing. Created on July 25, 2024, it has accumulated 117,302,306 lifetime visits and 142,916 favorites. Currently, 1,321 players are active. The game holds a 94% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Cultivation Simulator ⚔️ You are the Chosen One, in a world where the strong prey on the weak. Take your life back into your own hands and fight until you come out on top! ⚔️Guild War: Create a Guild, Recruit Members, Conquer the Battlefield 💪 Cultivate: Classes + Equipment! 💥 Challenge: Worlds + Dungeons! 🌟 Collect: Relics, Runes + Elixirs! 🗺️ Build: Island + Farms! ⏱ Offline Rewards! 🎁 Codes: ilovethisgame, welcome, 30klikes, 40klikes, halloween, artistkapouki

Last updated by the developer 30 Oct 2026, 11:44 UTC.

688
playing (measured 31 Oct 2026, 12:50 UTC)
120,901,815
lifetime visits
94%
liked (125,459 👍 / 7,770 👎)
145,508
favourites (1.2 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

44385765068810 October 202631 October 2026
500 measurements spanning 21 days, net -127. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 381–919 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
31 Oct 2026, 12:50688+4
31 Oct 2026, 11:50684+12
31 Oct 2026, 10:50672-1
31 Oct 2026, 09:50673+6
31 Oct 2026, 08:50667-13
31 Oct 2026, 07:50680+6
31 Oct 2026, 06:50674-17
31 Oct 2026, 05:50691-13
31 Oct 2026, 04:50704-9
31 Oct 2026, 03:50713+13
31 Oct 2026, 02:50700+13
31 Oct 2026, 01:50687-8
31 Oct 2026, 00:50695+3
30 Oct 2026, 23:50692+19
30 Oct 2026, 22:50673+9
30 Oct 2026, 21:50664+6
30 Oct 2026, 20:50658-29
30 Oct 2026, 19:50687-19
30 Oct 2026, 18:50706+5
30 Oct 2026, 17:50701first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Cultivation Simulator · welcome9,417,810 · 8.3% win
[Cultivation Simulator]Complete World 1 · progression1,403,766 · 2.0% win
[Cultivation Simulator]Complete World 2 · progression709,562 · 1.2% win
[Cultivation Simulator]Complete World 3 · progression563,622 · 1.2% win
[Cultivation Simulator]Complete World 4 · progression472,563 · 1.1% win
[Cultivation Simulator]Complete World 5 · progression406,608 · 0.90% win
[Cultivation Simulator]Complete World 6 · progression359,056 · 0.90% win
[Cultivation Simulator]Complete World 7 · progression309,615 · 0.80% win
[Cultivation Simulator]Complete World 8 · progression269,246 · 0.70% win
[Cultivation Simulator]Complete World 9 · progression243,071 · 0.60% win
[Cultivation Simulator]Complete World 10 · progression224,336 · 0.60% win
[Cultivation Simulator]Complete World 11 · progression199,965 · 0.50% win
[Cultivation Simulator]Complete World 12 · progression187,713 · 0.40% win
[Cultivation Simulator]Complete World 13 · progression178,334 · 0.50% win
[Cultivation Simulator]Complete World 14 · progression170,798 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9421 August 202631 October 2026
1686 measurements spanning 71 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1686
Measured (UTC)% likedChange
31 Oct 2026, 12:5094no change
31 Oct 2026, 11:5094no change
31 Oct 2026, 10:5094no change
31 Oct 2026, 09:5094no change
31 Oct 2026, 08:5094no change
31 Oct 2026, 07:5094no change
31 Oct 2026, 06:5094no change
31 Oct 2026, 05:5094no change
31 Oct 2026, 04:5094no change
31 Oct 2026, 03:5094no change
31 Oct 2026, 02:5094no change
31 Oct 2026, 01:5094no change
31 Oct 2026, 00:5094no change
30 Oct 2026, 23:5094no change
30 Oct 2026, 22:5094no change
30 Oct 2026, 21:5094no change
30 Oct 2026, 20:5094no change
30 Oct 2026, 19:5094no change
30 Oct 2026, 18:5094no change
30 Oct 2026, 17:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

117,684
YouTube views across 8 matched videos

Most-viewed match: “Some ONE told me I am noob in cultivation simulator in roblox 🥲😅😉🤫😁#roblox #gaming”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Oct 2026, 03:20 UTC.