Five Nights at Freddy's 2: Multiplayer
A Roblox experience owned by Tenebrix Studios.
HorrorENhorrorsurvivalFNAF
Five Nights at Freddy's 2: Multiplayer is a horror experience created on July 25, 2024. The game records 642,014 lifetime visits and maintains an 81 percent like percentage. It currently holds 2,115 favorites. The experience remains in Early Access status with zero concurrent players at the time of measurement.
Description (written by the developer; not a statement by this register)
Step into the eerie halls of Freddy Fazbear's Pizza, where nighttime takes on a whole new meaning. As the new night guard, your job seems simple: keep an eye on the cameras, monitor the equipment, and make sure nothing goes wrong. But as the hours tick by, strange figures start moving in the shadows, and the feeling of being watched grows stronger. Stay vigilant, use your tools wisely, and survive each night as the tension rises. Can you make it through until morning, or will the animatronics find you first? This game is still in Early Access! If you find a bug, please report it. Some features are not fully implemented yet! Based on Five Nights at Freddy's 2 by Scott Cawthon
Last updated by the developer 1 Mar 2026, 22:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.