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[RELAPSE] Are you lonely?

[RELAPSE] Are you lonely?

A Roblox experience owned by UnspokenWords.

RoleplayENrelaxationnaturesocial-reflection

[RELAPSE] Are you lonely? is a roleplay experience created on 2024-07-25. It has recorded 150,123,873 lifetime visits and 1,118,159 favorites. Currently, 1,806 users are playing. The title holds a 97% like percentage. The game allows players to interact with a nature-themed environment and leave notes.

Description (written by the developer; not a statement by this register)

A quiet nature space for those who want to reflect, relax, or simply enjoy a moment of peace. The wind gently whispers, music comforts you, and time slows down 🎵. Perfect for peaceful walks and calm thoughts. ✨🌿 Explore the cabin, wander through the park paths, and interact with the environment at your own pace. 🛝🌲 Leave a Note: Write a thought, a memory, or a short message and leave it behind as part of the world’s atmosphere. ✨ For the best experience, we recommend using Automatic for smooth performance or Max for enhanced visuals. » Available Keybinds: • Press [R] to ragdoll or unragdoll • Press [Ctrl] to sprint • Press [Shift] + [P] to enter Freecam » Available Commands: • /headless or /unheadless • /korblox or /unkorblox • /re /reset /refresh – Refresh • /sync user 💭 This space was created to offer a calm, unhurried experience. Take your time and enjoy the atmosphere. • 🔔 Stay Notified: Tap the bell to stay updated with future updates.

Last updated by the developer 16 Jun 2026, 16:44 UTC.

835
playing (measured 5 Sept 2026, 00:50 UTC)
152,353,405
lifetime visits
97%
liked (177,375 👍 / 6,303 👎)
1,128,016
favourites (7.4 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5612,2501,405.583510 August 20265 September 2026
338 measurements spanning 25 days, net -1,290. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 308–2,503 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 338
Measured (UTC)PlayersChange
5 Sept 2026, 00:50835+119
4 Sept 2026, 23:50716+42
4 Sept 2026, 22:50674-80
4 Sept 2026, 21:50754-173
4 Sept 2026, 20:50927-311
4 Sept 2026, 19:501,238-270
4 Sept 2026, 18:501,508-334
4 Sept 2026, 17:501,842-198
4 Sept 2026, 16:502,040-210
4 Sept 2026, 15:502,250+205
4 Sept 2026, 14:502,045+347
4 Sept 2026, 13:501,698+215
4 Sept 2026, 12:501,483+389
4 Sept 2026, 11:501,094+225
4 Sept 2026, 10:50869-15
4 Sept 2026, 09:50884-66
4 Sept 2026, 08:50950-57
4 Sept 2026, 07:501,007+39
4 Sept 2026, 06:50968-60
4 Sept 2026, 05:501,028first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
249 R$
Time Booster
129 R$
Support
100 R$
Flying Cloud
70 R$
Rope Tool
35 R$
SynthColors Piano
29 R$
Twin Fluffy Unicorn
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

just for you. · other39,878,474 · 60.6% win
ten minutes. · other19,633,867 · 34.1% win
it waited for you. · other19,253,668 · 33.2% win
a picnic table meant to be found. · secret17,209,227 · 29.8% win
thirty minutes. · progression9,746,080 · 18.4% win
a moment alone. · other6,743,983 · 13.8% win
sixty minutes. · other5,289,120 · 11.3% win
Twin Fluffy Unicorn [Gift] · other5,687 · 0.00% win
VIP+ [Gift] · other4,178 · 0.00% win
Flying Cloud [Gift] · other3,602 · 0.00% win
Rope Tool [Gift] · other2,239 · 0.00% win
SynthColors Piano [Gift] · other1,947 · 0.00% win
Time Booster [Gift] · other684 · 0.00% win
Support [Gift] · other663 · 0.00% win
+5 Papers & Custom TextColor [Gift] · other299 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9721 August 20265 September 2026
338 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 338
Measured (UTC)% likedChange
5 Sept 2026, 00:5097no change
4 Sept 2026, 23:5097no change
4 Sept 2026, 22:5097no change
4 Sept 2026, 21:5097no change
4 Sept 2026, 20:5097no change
4 Sept 2026, 19:5097no change
4 Sept 2026, 18:5097no change
4 Sept 2026, 17:5097no change
4 Sept 2026, 16:5097no change
4 Sept 2026, 15:5097no change
4 Sept 2026, 14:5097no change
4 Sept 2026, 13:5097no change
4 Sept 2026, 12:5097no change
4 Sept 2026, 11:5097no change
4 Sept 2026, 10:5097no change
4 Sept 2026, 09:5097no change
4 Sept 2026, 08:5097no change
4 Sept 2026, 07:5097no change
4 Sept 2026, 06:5097no change
4 Sept 2026, 05:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.