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[ToGO] Vi's Towers of Anguish (10K VISITS!!!)

[ToGO] Vi's Towers of Anguish (10K VISITS!!!)

A Roblox experience owned by Fmv's Game Studio.

Tower defenseENTower of HellEToHJToH

Description (written by the developer; not a statement by this register)

Welcome to a fresh new and ambitious EToH fangame, Vi's Towers of Anguish! Adventure through the wacky world of VToA, consisting of areas with massive lobbies full of secrets and fun towers of all kinds to discover, spanning from classic to modern, with each style being the main focus of our two respective worlds! Do you prefer modern and unique towers? Then our first world is the place youre looking for! Or do you perhaps prefer the simpler and more traditional towers of the past? In that case, our second world is all about classic towers, so come on in and join the fun!!! (Please keep in mind, this game is still in WIP, and as such many features are still being worked on.) VToA Practice Place: https://www.roblox.com/games/18646542519/VToA-Practice-Place Tags: JToH, EToH, Eternal Towers of Hell, Tower of Hell, VToA, Vi's Towers of Anguish

Last updated by the developer 25 Jul 2026, 19:12 UTC.

0
playing (measured 15 Aug 2026, 01:45 UTC)
10,119
lifetime visits
83%
liked (70 👍 / 14 👎)
123
favourites (12.2 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Choccy Milk
150 R$
Tip
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined the game! · welcome1,746 · 0.00% win
You beat an Easy Tower! · progression232 · 0.00% win
You beat Tower of A Magnificient Adventure! · progression209 · 0.00% win
You beat a Medium Tower! · progression145 · 0.00% win
You beat Tower of Vigilant Descension! · progression132 · 0.00% win
You beat a Difficult Tower! · progression127 · 0.00% win
You beat How Is That a Tower? ! · progression122 · 0.00% win
You beat Tower of Pastel Curviness! · progression120 · 0.00% win
You beat Steeple of Stunned Grief · progression118 · 0.00% win
You beat Tower of Brand New Start! · progression108 · 0.00% win
You beat a Hard Tower! · progression107 · 0.00% win
You beat Tower of A Classic Opportunity! · progression78 · 0.00% win
You beat Steeple of Fraud! · progression66 · 0.00% win
You beat Room of Provocation! · progression63 · 0.00% win
You beat Tower of Oblique Optimism! · progression54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.517 August 2026 — 84 % liked15 November 2026 — 83 % liked17 August 202615 November 2026
2 measurements spanning 90 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Nov 2026, 10:4683-1
17 Aug 2026, 10:0784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.