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The Ultimate Rage Obby 2

The Ultimate Rage Obby 2

A Roblox experience owned by jacob's development studio.

ObbyENparkourdifficultytower

Description (written by the developer; not a statement by this register)

👋 Welcome to the Ultimate Rage Obby 2! 😡 The obby will get harder and more difficult as you beat more stages and difficulties! Do you think it has what it takes to beat the Ultimate Rage Obby 2? ⭐️ Every stage has been tested possible, will you rage quit? 👍 Please like and favorite the game to help our development! Tags: Platformer, Obby, Impossible, Obstacle Course, Rage-Quit, Rage Quit, Hard, Nearly, Tower, Hardest, Extreme, Easy, Parkour, Teamwork

Last updated by the developer 5 Apr 2025, 19:38 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
203,605
lifetime visits
91%
liked (1,964 👍 / 202 👎)
18,707
favourites (91.9 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Admin Commands
450 R$
Laser Gun
399 R$
Fusion Coil
349 R$
Flying Carpet
349 R$
Flying Cloud
349 R$
Grapple Hook
279 R$
Gravity Coil
179 R$
Speed Coil
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome130,949 · 0.00% win
Completed Beginner69,501 · 0.00% win
Completed Easy · progression54,212 · 0.00% win
Completed Medium · progression37,680 · 0.00% win
Completed Hard · progression28,456 · 0.00% win
Completed Difficult · progression19,118 · 0.00% win
Completed Advanced · progression11,347 · 0.00% win
Completed Challenging · progression5,872 · 0.00% win
Completed Tricky · progression3,479 · 0.00% win
Completed Intense · progression2,246 · 0.00% win
Completed Stressful · progression1,839 · 0.00% win
Completed Arduous · progression774 · 0.00% win
Completed Unforgiving · progression495 · 0.00% win
Completed Extreme · progression447 · 0.00% win
??? · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked14 September 2026 — 91 % liked4 October 2026 — 91 % liked24 October 2026 — 91 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:4991no change
4 Oct 2026, 08:4791no change
14 Sept 2026, 06:2391no change
15 Aug 2026, 04:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.