peak? (flooat's in, boin's not)
A Roblox experience owned by Sand-Dollar Studios.
OtherENlife simulationpersonal narrativeindie dev
Description (written by the developer; not a statement by this register)
A game about my life, slowly being pieced together. Current Developers/Contributors MrFlooat2 - One Song [Ex-dev] DevistationReaper - A Sliver of UI [Current dev] the_lightening11 (me) - Genuinely basically everything but the singular song and sliver of UI (which really was just some color changing and repositioning of UI that I already made) [Owner] I'm juggling SFX, Animating, Scripting, VFX, UI, UX, GFX, Modeling, and Building for this project....
Last updated by the developer 27 Aug 2026, 23:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 30 Aug 2026, 15:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.