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peak? (flooat's in, boin's not)

peak? (flooat's in, boin's not)

A Roblox experience owned by Sand-Dollar Studios.

OtherENlife simulationpersonal narrativeindie dev

Description (written by the developer; not a statement by this register)

A game about my life, slowly being pieced together. Current Developers/Contributors MrFlooat2 - One Song [Ex-dev] DevistationReaper - A Sliver of UI [Current dev] the_lightening11 (me) - Genuinely basically everything but the singular song and sliver of UI (which really was just some color changing and repositioning of UI that I already made) [Owner] I'm juggling SFX, Animating, Scripting, VFX, UI, UX, GFX, Modeling, and Building for this project....

Last updated by the developer 27 Aug 2026, 23:56 UTC.

0
playing (measured 30 Aug 2026, 15:05 UTC)
449
lifetime visits
86%
liked (12 👍 / 2 👎)
17
favourites (37.9 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome19 · 0.00% win
Happy Feet · other1 · 0.00% win
Master Fisherman · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.