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Chaos Theory

Chaos Theory

A Roblox experience owned by 1028 Games.

SurvivalENsurvivalrandomized eventsisland hopping

Description (written by the developer; not a statement by this register)

Living is optional. Chaotic events are happening every few seconds, and all you have to survive on are a few floating islands and the mercy of RNG. Explore randomized unique sets of islands, survive terrifying disasters every few seconds, and show off to your friends when you win B) inspired by Plates of Fate, Lab Experiment, and Natural Disaster Survival

Last updated by the developer 20 Jan 2025, 02:20 UTC.

0
playing (measured 10 Aug 2026, 16:16 UTC)
14,474
lifetime visits
98%
liked (343 👍 / 8 👎)
219
favourites (15.1 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Neophyte · welcome8,934 · 100.0% win
Champion · progression1,448 · 0.00% win
Economy · other102 · 0.00% win
Unwelded Potential49 · 0.00% win
High Roller · collection34 · 0.00% win
fish.png · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9816 August 2026 — 98 % liked15 September 2026 — 98 % liked15 October 2026 — 98 % liked16 August 202615 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 19:0598no change
15 Sept 2026, 18:3698no change
16 Aug 2026, 18:3198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.