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Shootz [BETA]

Shootz [BETA]

A Roblox experience owned by FireFlag.

ShooterENarena shooterfree for allbeta

Shootz [BETA] is a shooter experience created on 2024-07-25. It has recorded 690,910 lifetime visits and 12,165 favorites. The current like percentage stands at 57%, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

THIS EXPERIENCE IS CURRENTLY IN BETA Test your skills in this Ultimate Free For All Arena! Become the greatest assassin in the arena. Be aware of your surroundings, one wrong turn could be your last! Gather kills to upgrade your weaponry and gadgets to beat the odds stacked against you! 💻📱🎮 You can play on any device. (PC, MOBILE AND CONSOLE) ⭐ Please consider liking and favoriting the game for more updates. Premium Players get a tiny rewards boost! Controls R - Reload E - Dash C - Crouch/Slide Q - Swap Side F - Shield G - Grenade J - Carry ;joingroup (Unique Team Name) ;leavegroup ;getgroup DISCLAIMER: Teams are created automatically when you join the team. Anybody can join the same team if they each enter the same team name! Please contact us through the communication server if you receive any problems with purchases or other inquiries! You can also recieve exclusive codes or important updates! Use "2000Likes" for some cash and prisms! Next code at 4,000 likes!

Last updated by the developer 7 Aug 2026, 03:45 UTC.

0
playing (measured 11 Aug 2026, 01:07 UTC)
690,910
lifetime visits
58%
liked (2,539 👍 / 1,875 👎)
12,139
favourites (17.6 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Salutations · welcome543,764 · 66.7% win
Alpha Tester · other534 · 0.00% win
Champion · progression11 · 0.00% win
Find Wayne's Deagle · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.514 August 2026 — 57 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3458no change
24 Aug 2026, 18:3458+1
14 Aug 2026, 18:3257first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.