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The Button [ RELEASE ]

The Button [ RELEASE ]

A Roblox experience owned by TrueBond Studios.

Social & hangoutENsocial matchingyoutube IProleplay

Description (written by the developer; not a statement by this register)

🎬 BASED ON THE YOUTUBE SERIES "THE BUTTON" 🎬 ⚠️ Disclaimer: This game is purely for entertainment purposes only! We do not endorse or support any intentions beyond fun, and we urge all players to prioritize safety and discretion in their real-life interactions. ⚠️ 💡 Got Suggestions? 💡 If you have any ideas or need to report an issue, feel free to visit our community server linked below! P.S = IN ORDER TO MATCH YOU WILL NEED MORE PEOPLE! 🎮 Tags 🎮 👥 Find Your Match | 🦑 Squid Game | 🔴 Red & Blue | 📺 YouTube | 🎥 Streamer Friendly 👗 Outfits | 🧍 Avatar | 🔥 Viral | 👕 Wardrobe | 📱 Phones | 🌐 Socials 📆 Upcoming | 🌟 Original | 💎 Premium | 🏆 VIP | 🚫 Eliminations | 🤩 Fun 🕹️ Blox | 🌐 Meet | 💃 Dance | 😂 Funny

Last updated by the developer 2 Mar 2026, 09:01 UTC.

0
playing (measured 23 Aug 2026, 20:06 UTC)
9,618
lifetime visits
44%
liked (23 👍 / 29 👎)
123
favourites (12.8 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

25K
25,000 R$
10k
10,000 R$
5000
5,000 R$
Custom Questions
1,300 R$
sticker!
600 R$
VIP
550 R$
500
500 R$
VIP
450 R$
Seat Animation
450 R$
300
300 R$
Age Change
250 R$
Private Room+
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time · welcome3,529 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.