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UpDog [2 Player Obby]

UpDog [2 Player Obby]

A Roblox experience owned by IX Studio (5).

ObbyEN2-player cooperativecat-dog war loredaily rewards

UpDog [2 Player Obby] is an obby experience created on 2024-07-26. It has recorded 28,467,634 lifetime visits and 2,213,021 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description highlights cooperative gameplay and a narrative involving a Cat-Dog War.

Description (written by the developer; not a statement by this register)

❗❗ Best experienced with a friend! Team up and take on the challenge together! ❗❗ ❗❗ LIKE THE GAME & JOIN OUR GROUP FOR COOL REWARDS IN-GAME ❗❗ 💎 Get Exclusive Rewards! 💎 👍 Like the game & join our group to unlock cool in-game rewards. 🎁 Play daily to receive new rewards and keep the adventure fresh! 🐾 After the devastating Cat-Dog War of 1447, William is on a mission to find his missing brother, Maxwell! 🐶🐱 Tags: Adventure, Obby, Climbing, Cooperative, Teamwork, Multiplayer, Story, Puzzle, Mountain, Challenge, Roleplay, Exploration, Physics, Friends, Duo, 2 Players, 2 Player Obby, 2 Player Game, Pets, Easy, Fun, Dog, Cat, Platformer

Last updated by the developer 22 Jan 2026, 16:49 UTC.

0
playing (measured 10 Aug 2026, 16:16 UTC)
28,467,634
lifetime visits
91%
liked (33,339 👍 / 3,103 👎)
2,212,576
favourites (77.7 per 1k visits)
26 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Length
399 R$
Comedic Paw
399 R$
No Ragdoll
299 R$
Swift Soul
199 R$
Fiery Soul
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Up Dog! · welcome18,535,202 · 100.0% win
[EASY] You reached 100m! · progression557,242 · 80.0% win
[HARD] 100m · progression297,690 · 0.00% win
[EASY] You reached 200m! · progression285,163 · 80.0% win
[EASY] You reached 300m! · progression74,664 · 80.0% win
[HARD] 200m · progression29,692 · 0.00% win
Pumpkin Patch · other24,088 · 0.00% win
[HARD] 300m · progression19,089 · 0.00% win
Spook-A-Boo · other8,686 · 0.00% win
Pumpkin Bomb · other7,949 · 0.00% win
:( · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:5091no change
23 Aug 2026, 15:3791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.