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Death Order: Simon Says

Death Order: Simon Says

A Roblox experience owned by Voxq Enterprises.

HorrorENhorrorsurvivalsocial deduction

Following orders only when Simon says so is the premise of Death Order: Simon Says, a horror game from 2024. 7,371 players are in it now. Lifetime visits reach 70.5 million, favorites 351,316, and the like rate 88 percent.

Description (written by the developer; not a statement by this register)

Daily Updates Game is new so there will be a lot of bugs please report them in our community server You wake up in a prison with no memory of how you got there. To survive, you follow Simon's orders — but only when he says "Simon Says." Get it wrong and you die. No one knows what Simon really wants, or why you're here. Outlast everyone, and maybe you'll find out. - Follow Simon's Orders - Survive the Events - Be the Last Standing 👍 Like & ⭐ Favorite to stay updated! Lobby music and trailer made by tracker983

Last updated by the developer 25 Oct 2026, 05:32 UTC.

2,519
playing (measured 25 Oct 2026, 09:50 UTC)
76,455,184
lifetime visits
88%
liked (159,584 👍 / 22,220 👎)
391,003
favourites (5.1 per 1k visits)
26 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,5507,9194,734.52,5194 October 202625 October 2026
500 measurements spanning 21 days, net -4,449. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 595–8,874 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Oct 2026, 09:502,519+107
25 Oct 2026, 08:502,412+16
25 Oct 2026, 07:502,396-75
25 Oct 2026, 06:502,471-13
25 Oct 2026, 05:502,484-337
25 Oct 2026, 04:502,821-321
25 Oct 2026, 03:503,142-226
25 Oct 2026, 02:503,368+97
25 Oct 2026, 01:503,271+32
25 Oct 2026, 00:503,239+500
24 Oct 2026, 23:502,739+48
24 Oct 2026, 22:502,691-208
24 Oct 2026, 21:502,899-399
24 Oct 2026, 20:503,298-59
24 Oct 2026, 19:503,357-110
24 Oct 2026, 18:503,467+108
24 Oct 2026, 17:503,359-4
24 Oct 2026, 16:503,363+148
24 Oct 2026, 15:503,215-147
24 Oct 2026, 14:503,362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Every Cosmetic
2,999 R$
Expert Predictor
799 R$
Midnight Bloom Pack
799 R$
Death Ray Pack
799 R$
Bloom Pack
799 R$
Reaper Pack
699 R$
Galaxy Pack
599 R$
Divine Pack
599 R$
Storm Pack
549 R$
Glacier Pack
449 R$
Bubblegum Pack
449 R$
Toxic Pack
449 R$
Void Pack
449 R$
2x Cash
399 R$
Gold Room Pack
399 R$
Starter Pack 3
349 R$
Cult Pack
349 R$
V.I.P
299 R$
VIP Server Admin
250 R$
Sweetheart Pack
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Death Order · welcome16,587,248 · 63.2% win
Obby Champion · progression5,445,726 · 13.6% win
Day One · progression4,626,254 · 47.1% win
First Blood · other4,112,182 · 27.0% win
Day 2 · progression3,263,149 · 40.9% win
Day 3 · progression1,802,206 · 23.6% win
Still Standing · progression1,140,891 · 16.7% win
Lifer · progression977,780 · 13.5% win
Day 4 · progression961,141 · 13.5% win
Finalist · other902,219 · 2.8% win
Perfect Timing · progression878,175 · 9.6% win
Talk to Wren · other859,714 · 0.70% win
Talk to Marlow · other688,126 · 1.5% win
First Win · progression546,956 · 1.6% win
First Escape · progression120,168 · 35.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.521 August 202625 October 2026
1538 measurements spanning 65 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1538
Measured (UTC)% likedChange
25 Oct 2026, 09:5088no change
25 Oct 2026, 08:5088no change
25 Oct 2026, 07:5088no change
25 Oct 2026, 06:5088no change
25 Oct 2026, 05:5088no change
25 Oct 2026, 04:5088no change
25 Oct 2026, 03:5088no change
25 Oct 2026, 02:5088no change
25 Oct 2026, 01:5088no change
25 Oct 2026, 00:5088no change
24 Oct 2026, 23:5088no change
24 Oct 2026, 22:5088no change
24 Oct 2026, 21:5088no change
24 Oct 2026, 20:5088no change
24 Oct 2026, 19:5088no change
24 Oct 2026, 18:5088no change
24 Oct 2026, 17:5088no change
24 Oct 2026, 16:5088no change
24 Oct 2026, 15:5088no change
24 Oct 2026, 14:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.