Death Order: Simon Says
A Roblox experience owned by Voxq Enterprises.
HorrorENhorrorsurvivalsocial deduction
Following orders only when Simon says so is the premise of Death Order: Simon Says, a horror game from 2024. 7,371 players are in it now. Lifetime visits reach 70.5 million, favorites 351,316, and the like rate 88 percent.
Description (written by the developer; not a statement by this register)
Daily Updates Game is new so there will be a lot of bugs please report them in our community server You wake up in a prison with no memory of how you got there. To survive, you follow Simon's orders — but only when he says "Simon Says." Get it wrong and you die. No one knows what Simon really wants, or why you're here. Outlast everyone, and maybe you'll find out. - Follow Simon's Orders - Survive the Events - Be the Last Standing 👍 Like & ⭐ Favorite to stay updated! Lobby music and trailer made by tracker983
Last updated by the developer 25 Oct 2026, 05:32 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Oct 2026, 09:50 | 2,519 | +107 |
| 25 Oct 2026, 08:50 | 2,412 | +16 |
| 25 Oct 2026, 07:50 | 2,396 | -75 |
| 25 Oct 2026, 06:50 | 2,471 | -13 |
| 25 Oct 2026, 05:50 | 2,484 | -337 |
| 25 Oct 2026, 04:50 | 2,821 | -321 |
| 25 Oct 2026, 03:50 | 3,142 | -226 |
| 25 Oct 2026, 02:50 | 3,368 | +97 |
| 25 Oct 2026, 01:50 | 3,271 | +32 |
| 25 Oct 2026, 00:50 | 3,239 | +500 |
| 24 Oct 2026, 23:50 | 2,739 | +48 |
| 24 Oct 2026, 22:50 | 2,691 | -208 |
| 24 Oct 2026, 21:50 | 2,899 | -399 |
| 24 Oct 2026, 20:50 | 3,298 | -59 |
| 24 Oct 2026, 19:50 | 3,357 | -110 |
| 24 Oct 2026, 18:50 | 3,467 | +108 |
| 24 Oct 2026, 17:50 | 3,359 | -4 |
| 24 Oct 2026, 16:50 | 3,363 | +148 |
| 24 Oct 2026, 15:50 | 3,215 | -147 |
| 24 Oct 2026, 14:50 | 3,362 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Oct 2026, 09:50 | 88 | no change |
| 25 Oct 2026, 08:50 | 88 | no change |
| 25 Oct 2026, 07:50 | 88 | no change |
| 25 Oct 2026, 06:50 | 88 | no change |
| 25 Oct 2026, 05:50 | 88 | no change |
| 25 Oct 2026, 04:50 | 88 | no change |
| 25 Oct 2026, 03:50 | 88 | no change |
| 25 Oct 2026, 02:50 | 88 | no change |
| 25 Oct 2026, 01:50 | 88 | no change |
| 25 Oct 2026, 00:50 | 88 | no change |
| 24 Oct 2026, 23:50 | 88 | no change |
| 24 Oct 2026, 22:50 | 88 | no change |
| 24 Oct 2026, 21:50 | 88 | no change |
| 24 Oct 2026, 20:50 | 88 | no change |
| 24 Oct 2026, 19:50 | 88 | no change |
| 24 Oct 2026, 18:50 | 88 | no change |
| 24 Oct 2026, 17:50 | 88 | no change |
| 24 Oct 2026, 16:50 | 88 | no change |
| 24 Oct 2026, 15:50 | 88 | no change |
| 24 Oct 2026, 14:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.