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BrawlR

BrawlR

A Roblox experience owned by T.N Productions.

Fighting & PvPEN2.5D fightingSmash Bros inspiredMultiplayer

BrawlR is a 2.5D fighting game in the fighting-pvp genre, created on 2024-07-26. It currently has 41 players online, 11,842,285 lifetime visits, a 72% like percentage, and 69,718 favorites. The experience supports mobile and console platforms and allows up to four players to compete.

Description (written by the developer; not a statement by this register)

⚠ THIS GAME IS IN BETA ⚠ ⚠ It is recommended to play with a good internet connection ⚠ ⚠ Report bugs and issues to our socials! ⚠ Mobile and console are supported! BRAWLR: A 2.5D fighting game that draws heavy inspiration from Smash Bros. 64 and Rivals of Aether. Duke it out against up to 3 other players in familiar Classic™ ROBLOX-style stages, customize your own characters and climb up the leaderboards! This game is currently in Beta, so expect bugs and glitches and generally incomplete features. If you find any, let us know in our communications server! --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- Rooms offer you a way to play with your friends (or foes) directly! Your friend's server will be displayed on the top of the list. Custom games can be controlled by pressing [V] during a match!

Last updated by the developer 7 Aug 2026, 17:32 UTC.

41
playing (measured 10 Aug 2026, 18:33 UTC)
11,842,285
lifetime visits
72%
liked (17,976 👍 / 6,924 👎)
69,915
favourites (5.9 per 1k visits)
26 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3346first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(Skin Pack) Terror Nation
600 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,801,546 · 48.2% win
Tutorial Complete! · welcome1,086,423 · 27.4% win
A winner is you · other489,536 · 17.7% win
Last Man Standing · other217,446 · 6.7% win
Level 10 · progression19,413 · 0.60% win
Level 20 · progression1,497 · 0.00% win
Level 30 · progression441 · 0.00% win
Level 40 · progression212 · 0.00% win
Level 50 · progression120 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:1672no change
13 Aug 2026, 19:1572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.