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jelly fruit tower

jelly fruit tower

A Roblox experience owned by zuper!.

ObbyENcutefruittower

Jelly Fruit Tower is an obby experience created on 2024-07-26. It has accumulated 48,134,192 lifetime visits and 89,659 favorites. Currently, 122 players are active. The experience holds an 88% like percentage. The description identifies it as a cute fruit tower obby, noting that shutdowns indicate updates.

Description (written by the developer; not a statement by this register)

cute fruit tower obby! shut down = update

Last updated by the developer 10 Jul 2026, 21:48 UTC.

55
playing (measured 21 Aug 2026, 20:54 UTC)
48,237,691
lifetime visits
88%
liked (17,068 👍 / 2,378 👎)
90,091
favourites (1.9 per 1k visits)
26 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

55756510 August 2026 — 75 players21 August 2026 — 55 players10 August 202621 August 2026
2 measurements spanning 11 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–78 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5455-20
10 Aug 2026, 16:0175first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

balloon (jump higher)
50 R$
vip
25 R$
speed coil
20 R$
gravity coil
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

beat apple tower · progression4,550,206 · 36.7% win
beat watermelon tower · progression3,725,551 · 29.8% win
beat orange tower · progression3,582,348 · 24.9% win
beat blueberry tower · progression3,456,824 · 26.9% win
beat banana tower · progression2,948,178 · 22.7% win
beat grape tower · progression2,823,318 · 22.2% win
beat dragonfruit tower · progression1,759,109 · 11.5% win
beat mango tower · progression1,324,957 · 6.9% win
beat kiwi tower · progression899,360 · 0.20% win
beat lemon tower · progression669,213 · 6.0% win
beat passionfruit tower · progression625,013 · 4.6% win
beat lychee tower · progression573,257 · 4.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 2026 — 88 % liked23 August 2026 — 88 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:2088no change
21 Aug 2026, 20:5488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.