Rob a Game Studio Simulator
A Roblox experience owned by Idle Studios.
SimulatorENstealthheistsimulator
Rob a Game Studio Simulator is a simulator experience created on 2024-07-26. It has accumulated 572,344 lifetime visits and 19,354 favorites. The title holds a 79% like percentage. Currently, zero users are playing the game. The description outlines mechanics involving stealing equipment and upgrading gear to avoid detection by guards.
Description (written by the developer; not a statement by this register)
🎮 After failing to create popular games yourself, you decide to go rob a game studio with the help of an former employee who got fired from his position. 💰 Earn money by stealing equipment, documents, etc. and selling them to the former employee ⚡️ Upgrade your own gear to become even better at stealing and unlock new areas 💢 Make sure to not get caught by the guard or any other employee 👑 Become a stealing legend and bring the studio to bankruptcy! 🎧 Use headphones for the best experience 👍 Make sure to like and favorite for future updates! ⭐️ Special benefits for group, comms server and premium members! Inspired by Rob a Convenience Store Simulator Tags: [Ignore] Thief, Simulator, Rob a, Rob, Game, Studio, Studios, Office, Scary, Horror, Meme, Memes, Idle, Funny, Escape, Hard, Difficult
Last updated by the developer 24 Jul 2026, 11:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.