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POU EL ASESINO🔪 [TEMPORADA 2]😱

POU EL ASESINO🔪 [TEMPORADA 2]😱

A Roblox experience owned by samu studios.

HorrorEShorrorpouremaster

Description (written by the developer; not a statement by this register)

Esta Nueva version remasterizada de Pou El Asesino viene con nuevos Capitulos,nuevas funciones y mas mejoras al juego este juego esta hecho por el Studio Samu Studios con lo cual piensa meter nuevas mejoras y innovaciones para el Pou Asesino. ⚠️ Advertencia de epilepsia y sonidos fuertes 🎧 Se recomienda el uso de auriculares 📷 Gráficos al máximo o al 60% recomendado

Last updated by the developer 8 Dec 2025, 03:14 UTC.

0
playing (measured 12 Aug 2026, 12:53 UTC)
43,014
lifetime visits
83%
liked (40 👍 / 8 👎)
72
favourites (1.7 per 1k visits)
26 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donación
330 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Capitulo 8 COMPLETADO · progression1,108 · 0.00% win
Capitulo 9 COMPLETADO · progression623 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:4883no change
15 Aug 2026, 19:3783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.