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[Large Update!] Battle of Bacon World

[Large Update!] Battle of Bacon World

A Roblox experience owned by 코베단.

Fighting & PvPENtransformationcombatcollection

Description (written by the developer; not a statement by this register)

Collect Meats every hour to transform your character and fight! Also find hidden characters hidden on the map!

Last updated by the developer 14 Mar 2026, 09:50 UTC.

0
playing (measured 12 Aug 2026, 13:51 UTC)
1,577
lifetime visits
82%
liked (14 👍 / 3 👎)
4
favourites (2.5 per 1k visits)
27 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

기부!
3,000 R$
콩슈터
25 R$
어쌔신 베이컨
18 R$
유령
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join a Group · social29 · 0.00% win
Ghost · other23 · 0.00% win
Assassin Bacon · other15 · 0.00% win
help · other15 · 0.00% win
Bacon Confectioner (It was a lost Easter egg) · secret12 · 0.00% win
(Event) Parts 1 · collection12 · 0.00% win
(Event) Part 4 · other11 · 0.00% win
Magma · collection11 · 0.00% win
(Event) Part 3 · other9 · 0.00% win
(Event) Part 2 · other9 · 0.00% win
Ice · collection9 · 0.00% win
Hidden 1 · secret3 · 0.00% win
Win the 1st Tournament! · progression2 · 0.00% win
Tournament Losers Win Easter! · secret1 · 0.00% win
Victory. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.