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Airhorn Table [Legacy]

Airhorn Table [Legacy]

A Roblox experience owned by Higo's Official Studio.

SimulatorENdriving simulationIndonesiaroleplay

Airhorn Table [Legacy] is a simulator experience created on 2024-07-27. It has recorded 25,177,787 lifetime visits and 9,554 favorites. Currently, three users are playing. The experience holds an 88% like percentage. The description indicates it features driving gameplay in Indonesia-inspired cities with various vehicles. The project remains in a beta state.

Description (written by the developer; not a statement by this register)

Airhorn Desk - Indonesia Driving Experience Explore Indonesia through realistic driving gameplay. Drive buses, cars, and emergency vehicles across detailed cities inspired by real-life locations. Meet other players, roleplay, and enjoy the evolving map as you cruise through iconic roads. Still in beta - bugs may occur. Join our community through the social link below! No logs, I just missed this version, I guess..?

Last updated by the developer 26 Jul 2026, 12:59 UTC.

3
playing (measured 10 Aug 2026, 17:31 UTC)
25,177,787
lifetime visits
88%
liked (1,976 👍 / 264 👎)
9,616
favourites (0.4 per 1k visits)
27 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:311first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

White NPC · other4,517 · 0.00% win
Halloween Event 2024 · social2,672 · 0.00% win
Christmas Quest 2025 · other445 · 0.00% win
Independence Day 2025 · other284 · 0.00% win
Lost NPC · other37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8823 August 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked1 November 2026 — 88 % liked23 August 20261 November 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3288no change
22 Oct 2026, 16:3088no change
12 Oct 2026, 16:2388no change
2 Oct 2026, 16:2288no change
22 Sept 2026, 16:2088no change
23 Aug 2026, 16:0188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.