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Obbyvious

Obbyvious

A Roblox experience owned by GK Productions Team.

ObbyENround-basedTIX rewardsNPC interaction

Description (written by the developer; not a statement by this register)

Notice: This game has been discontinued but it has been kept as an archive. Thanks for playing! Obbyvious Is an round-based OBBY game where you can earn TIX by OBBIES and BONUSES by interacting with multiple characters! - EARN TIX! - INTERACT WITH NPCS! - BEAT OBBIES! - PLAY WITH FRIENDS! - GET TO THE TOP! Credits: - @reallumpyman : Building, Additional Assets - @PigFromGuinea : Funding - @AfonsoGKing : Lead Development - @Hyper_Soon3D : The Future OST All funds earned by the game will go directly to the developers. Made by the GK Productions Team. Update Logs in the Community Server

Last updated by the developer 28 Jun 2026, 23:46 UTC.

0
playing (measured 12 Sept 2026, 05:18 UTC)
1,629
lifetime visits
95%
liked (36 👍 / 2 👎)
24
favourites (14.7 per 1k visits)
27 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 05:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double TIX
200 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Born Early · other627 · 0.00% win
What happened? · secret37 · 0.00% win
Speak to the one. · progression16 · 0.00% win
Stacking The Pockets. · collection12 · 0.00% win
Spooky Month! · other8 · 0.00% win
Taking it serious! · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.