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CLEANSE (Early Testing)

CLEANSE (Early Testing)

A Roblox experience owned by Games For Us.

ShooterENhorde shooterzombie survivaldestructible environment

Description (written by the developer; not a statement by this register)

Cleanse is a unique horde shooter about killing massive amount of zombies with a large variety weapons and an expanding arsenal of abilities called support flares. Killing zombies has a chance to drop a support flare, all with different rarities and drop rates, and destructive power. These flares will call in a large variety of powerful abilities such as, Airstrikes, Artillery, Bombardments, Machine guns, Flamethrowers, Carpet Bombs, and more! Later on, you will fight zombies in labyrinth map designs, which over the course of the game be destroyed by powerful explosions into an open battlefield. The game requires a strong stable internet connection and to connect to a nearby server, this game isn't near "done", there is no objective yet, only an endless horde. Kills do not save yet. Its a blow stuff up simulator, hell yea. Dev Notes: 250 Zombies active. V0.4 -- (Mounted Weapons, and Grenade Launcher)

Last updated by the developer 6 Aug 2026, 04:14 UTC.

0
playing (measured 11 Aug 2026, 06:31 UTC)
10,530
lifetime visits
94%
liked (234 👍 / 16 👎)
298
favourites (28.3 per 1k visits)
27 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Basic Funding :)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9417 August 2026 — 94 % liked16 September 2026 — 94 % liked26 September 2026 — 94 % liked17 August 202626 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 09:4994no change
16 Sept 2026, 09:4594no change
17 Aug 2026, 09:3594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.