Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Human Evolution: Idle Clicker

Human Evolution: Idle Clicker

A Roblox experience owned by .Control Games..

SimulatorENidleclickerevolution

Human Evolution: Idle Clicker is a simulator experience created on 2024-07-27. The game has recorded 699,460 lifetime visits and 2,158 favorites. Currently, zero users are playing. The title holds a 56% like percentage. Players engage by clicking for leaf points, upgrading, and evolving through different human stages across various zones.

Description (written by the developer; not a statement by this register)

👑Go through different human evolutions in Human Evolution: Idle Clicker👑 🥚Like the game and Join the group for FREE auto hatch🥚 ❓ How to play the game❓ 1. Click to gain "leaf points" 2. Upgrade to gain more "leaf points" 3. Defeat different human evolutions 4. Explore new zones 5. Evolve to become stronger 👍Like the game for updates

Last updated by the developer 3 May 2026, 17:15 UTC.

0
playing (measured 10 Aug 2026, 23:39 UTC)
699,460
lifetime visits
56%
liked (753 👍 / 585 👎)
2,153
favourites (3.1 per 1k visits)
27 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Hatch
299 R$
X2 Tap Speed
199 R$
Fast Hatch
99 R$
X2 Leaf / Second
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5614 August 2026 — 56 % liked23 October 2026 — 56 % liked2 November 2026 — 56 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 21:4656no change
23 Oct 2026, 21:4556no change
14 Aug 2026, 18:2356first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.