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Magicant [Beta]

Magicant [Beta]

A Roblox experience owned by Magicant Studios.

Fighting & PvPENcombo fightingmagic thememultiplayer

Description (written by the developer; not a statement by this register)

Magicant: A magic combo fighting game in a universe of magic. Mobile Supported. This game is still being constantly updated, with many classes in 6 different archetypes released. Server link is in the description and new members are appreciated. Controls: 1 2 3 4 5 C Q F E Hover over ability icons to see its CD, Cost and Info. Energy is gained from hitting enemies with abilities or other ways. Ask Spectrum for any other questions. Created by Turtlekat (jzdestar) with love.

Last updated by the developer 20 Mar 2025, 19:36 UTC.

0
playing (measured 14 Aug 2026, 12:23 UTC)
5,755
lifetime visits
92%
liked (86 👍 / 7 👎)
102
favourites (17.7 per 1k visits)
28 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spectrum's Stargum
123 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Magicant - BETA - WELCOME! · welcome1,729 · 0.00% win
Finish the Tutorial · welcome718 · 0.00% win
Meet Everblade · welcome225 · 0.00% win
Timeless Honor · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9217 August 2026 — 92 % liked5 November 2026 — 92 % liked17 August 20265 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 22:3792no change
17 Aug 2026, 20:0192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.