Ijul Piece 2
A Roblox experience owned by Ijul Piece Group.
RacingENanimefruit-based combatopen-world RPG
Ijul Piece 2 is a racing experience created on July 28, 2024. The game has accumulated 7,188,857 lifetime visits and holds 11,363 favorites. It maintains an 85% like percentage. Currently, zero users are playing the experience. The description mentions features such as a level cap of 10,000 and specific spawn mechanics for chests and fruits, though these details are not reflected in the measured statistics.
Description (written by the developer; not a statement by this register)
Welcome to Ijul Piece 2, an exhilarating adventure inspired by the beloved Rock Fruit game! In Ijul Piece, there are no quests to guide you, only the freedom to level up on any island as you see fit. Update 1.79 goes live!🔥 Check the changelog and feel free to report bugs and feature requests!🔥 📌Game Info: 📈Level Cap: 10000 🎁Chests: Spawn every 2.5 minutes and despawn after 5 minutes 🍏Fruits: Spawn below the white tree every 5 minutes and despawn after 30 minutes ⛏️Mining: 2X Rewards for Premium 💥Power List: ⚔️ Swords: Katana, Saber, Yoru, AtomicSword(OPM) and etc 🌟 Specs: Goku, Yuji, Megumin, Sukuna, Cid, Getsuga and etc 🍏 Devil Fruits: Door, Sand, Gravity, Ice, IceV2 GAME IS IN EARLY STATE SO EXPECT SOME BUGS SHUTDOWN = UPDATE/FIX BUGS AtomicSword By FMRO Tags: Anime, Heroes, Action, RPG, Fight, Warrior, Weapon, Melee, Combat, Blade, Sword, Katana, Atomic, Blast, Punch, over 9000, Dodge, Mobs, Monsters, Epic, Abilities, Skills, Raid, Friends, Fun, Speed, Fast, Collect
Last updated by the developer 31 Mar 2026, 16:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 22:45 | 85 | no change |
| 13 Aug 2026, 22:38 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.