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Ijul Piece 2

Ijul Piece 2

A Roblox experience owned by Ijul Piece Group.

RacingENanimefruit-based combatopen-world RPG

Ijul Piece 2 is a racing experience created on July 28, 2024. The game has accumulated 7,188,857 lifetime visits and holds 11,363 favorites. It maintains an 85% like percentage. Currently, zero users are playing the experience. The description mentions features such as a level cap of 10,000 and specific spawn mechanics for chests and fruits, though these details are not reflected in the measured statistics.

Description (written by the developer; not a statement by this register)

Welcome to Ijul Piece 2, an exhilarating adventure inspired by the beloved Rock Fruit game! In Ijul Piece, there are no quests to guide you, only the freedom to level up on any island as you see fit. Update 1.79 goes live!🔥 Check the changelog and feel free to report bugs and feature requests!🔥 📌Game Info: 📈Level Cap: 10000 🎁Chests: Spawn every 2.5 minutes and despawn after 5 minutes 🍏Fruits: Spawn below the white tree every 5 minutes and despawn after 30 minutes ⛏️Mining: 2X Rewards for Premium 💥Power List: ⚔️ Swords: Katana, Saber, Yoru, AtomicSword(OPM) and etc 🌟 Specs: Goku, Yuji, Megumin, Sukuna, Cid, Getsuga and etc 🍏 Devil Fruits: Door, Sand, Gravity, Ice, IceV2 GAME IS IN EARLY STATE SO EXPECT SOME BUGS SHUTDOWN = UPDATE/FIX BUGS AtomicSword By FMRO Tags: Anime, Heroes, Action, RPG, Fight, Warrior, Weapon, Melee, Combat, Blade, Sword, Katana, Atomic, Blast, Punch, over 9000, Dodge, Mobs, Monsters, Epic, Abilities, Skills, Raid, Friends, Fun, Speed, Fast, Collect

Last updated by the developer 31 Mar 2026, 16:02 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
7,188,857
lifetime visits
85%
liked (10,735 👍 / 1,925 👎)
11,360
favourites (1.6 per 1k visits)
28 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cid V2 (Limited)
2,500 R$
Sukuna V2(Limited)
1,700 R$
Ice Awakening(DISCOUNT)
1,500 R$
Haoshoku Haki
1,499 R$
Saber V2
1,250 R$
Aizen V2(Limited)
1,000 R$
Support Developers tier 2.
1,000 R$
KJ
999 R$
Toji
800 R$
Boss Spawner 2x
400 R$
2x Gems
250 R$
Extra Traits Storage
250 R$
2x Drops
250 R$
2x Money
150 R$
Support Developers!
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eminence In Shadow · other16,674 · 0.00% win
yokoso, watashi no soul society · welcome9,502 · 0.00% win
Cursed King · other7,277 · 0.00% win
The Honored One · other2,117 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:4585no change
13 Aug 2026, 22:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.