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Call of the Galaxy

Call of the Galaxy

A Roblox experience owned by Nyxara: Vanta Division.

SimulatorENsci-fisimulationco-op

Description (written by the developer; not a statement by this register)

!!!DISCONTINUED!!! The game will not be updated anymore, and the reborn version was cancelled and will never be released either. The story of "Call of the Galaxy" is over. Now we are planning to create a cooler project, more original, with a similar idea but on a different engine. Thanks to everyone who played. Inspired by Voices of the Void. Thanks to MrDrNose for original game. Call of the Galaxy - This is a game that almost copies the original adding some features and includes co-op. You work as a scientist in a research laboratory in the Ural mountains. Your task is to gather signals from galaxies, analyze them, process and sell to get points. There is one event on day 7 and around 15 signals. Recommended graphics quality: 8+ Current game version: Demo 0.1.0a (Pre-Alpha)

Last updated by the developer 3 Aug 2025, 08:52 UTC.

0
playing (measured 16 Aug 2026, 20:30 UTC)
1,129
lifetime visits
92%
liked (35 👍 / 3 👎)
74
favourites (65.5 per 1k visits)
28 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50 Players lobby limit
200 R$
10 Players lobby limit
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha · welcome431 · 0.00% win
The Eternum · progression80 · 0.00% win
The Strange Asteroid · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.