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[NEW] Tycoon But Strange

[NEW] Tycoon But Strange

A Roblox experience owned by PlpStar.

Description (written by the developer; not a statement by this register)

Welcome to Tycoon But Strange! 🏠Build up your base! 💀Kill other players! 📝Complete quests! 🥇Collect all badges! 👍If you enjoying, leave a like!👍 Credits: @Albus_dumbledore8339 - Scripter @oriplp - Builder

Last updated by the developer 15 Mar 2026, 12:27 UTC.

0
playing (measured 9 Sept 2026, 23:00 UTC)
858
lifetime visits
76%
liked (22 👍 / 7 👎)
27
favourites (31.5 per 1k visits)
28 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
999 R$
2x Cash
199 R$
Golden Dropper
99 R$
Golden Helicopter
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome463 · 0.00% win
Hungry Dev · other26 · 0.00% win
Strange Car · collection20 · 0.00% win
Secret Bunker · secret16 · 0.00% win
Bank Robbery · other16 · 0.00% win
Billy's Quest · collection6 · 0.00% win
Tycoon Completed! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767977.59 September 2026 — 79 % liked9 October 2026 — 76 % liked9 September 20269 October 2026
2 measurements spanning 30 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 23:0276-3
9 Sept 2026, 23:0079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.