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[THE RETURN!] The Climb: Update 6.4!

[THE RETURN!] The Climb: Update 6.4!

A Roblox experience owned by JustaRandom Studio.

Clicker & idleENclimbingcoin collectiontool shop

Description (written by the developer; not a statement by this register)

Thumbnails + icons made by itsfunkid65 [THE GOAT] After some thinking this old version of the climb will stay up until the new version of the climb is released then it will probably be made private! update logs are in game! This is a very simple climbing game! While climbing you can collect coins and buy items from the tool shop!

Last updated by the developer 14 Jul 2025, 22:59 UTC.

0
playing (measured 15 Aug 2026, 06:15 UTC)
387
lifetime visits
67%
liked (4 👍 / 2 👎)
10
favourites (25.8 per 1k visits)
28 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome56 · 0.00% win
Beat Starter Lands [REWORKED] · progression17 · 0.00% win
Beat Grass lands [Reworked] · progression17 · 0.00% win
Starter Lands Secret · secret16 · 0.00% win
Reach GrassLands! [Reworked] · progression16 · 0.00% win
Secret Stage [Third] · progression15 · 0.00% win
Beat The Mines · progression14 · 0.00% win
Meet The Creator · other14 · 0.00% win
Grass Lands: Secret · secret13 · 0.00% win
The End · progression13 · 0.00% win
Reach The Mines · progression13 · 0.00% win
Reach The Snowy Mountain Stage! · progression12 · 0.00% win
Beat starter lands [OLD] · progression12 · 0.00% win
WaterFall Secret · secret12 · 0.00% win
Reach the village [REWORKED] · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.