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Kizuki Tower (Demon Slayer)

Kizuki Tower (Demon Slayer)

A Roblox experience owned by - Gyo Games -.

ObbyENDemon SlayerObstacle CourseBadges

Kizuki Tower (Demon Slayer) is an obby experience created on 2024-07-28. It features ten obstacle towers themed after Kizuki demons. The game has accumulated 1,335,144 lifetime visits and 6,879 favorites. Currently, zero users are playing. The experience holds a 94% like percentage.

Description (written by the developer; not a statement by this register)

There are 10 different obstacle towers themed after some of the Kizuki demons from Demon Slayer! Complete each to earn badges (*^ ^*) TOWERS: ー Akaza ❄️ ー Kokushibo 🌙 ー Douma 🧊 ー Rui 🕸️ ー Hantengu 🎭 ー Daki 🎀 ー Enmu 💤 ー Gyutaro 🩸 ー Nakime 🪕 ー Gyokko 🐟 Have fun playing!

Last updated by the developer 28 Dec 2025, 16:52 UTC.

0
playing (measured 10 Aug 2026, 23:49 UTC)
1,335,144
lifetime visits
94%
liked (966 👍 / 66 👎)
6,884
favourites (5.2 per 1k visits)
28 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome677,583 · 44.4% win
Completed Douma Tower! · progression105,995 · 0.00% win
Completed Daki Tower!99,829 · 44.4% win
Completed Akaza Tower! · progression86,201 · 0.00% win
Completed Kokushibo Tower! · progression74,274 · 0.00% win
Completed Rui Tower! · progression58,466 · 0.00% win
Completed Gyokko Tower! · progression53,161 · 0.00% win
Completed Hantengu Tower! · progression46,298 · 44.4% win
Completed Gyutaro Tower! · progression45,651 · 44.4% win
Completed Nakime Tower! · progression42,533 · 0.00% win
Completed Enmu Tower! · progression36,504 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:5394no change
3 Oct 2026, 15:5294no change
23 Sept 2026, 15:5194no change
13 Sept 2026, 15:3194no change
24 Aug 2026, 13:1794no change
14 Aug 2026, 13:1694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.