Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Eat Orb to Grow Huge

Eat Orb to Grow Huge

A Roblox experience owned by Cool Orb Eaters.

SimulatorENblobsimulatorleaderboard

Description (written by the developer; not a statement by this register)

🔶🔴 Welcome to Eat Orb to Grow Huge! 🔴🔶 🌈 USE CODES: RELEASE How to Play: 🔵🫲 Collect Orbs on the Ground! 🫱🔵 ⚔️ Eat players smaller than you to become bigger! ⚔️ 🧪 Use boosts to become the strongest! 🧪 💰Earn money to buy rare skins! 💰 🏆 Become the biggest and strongest to take #1 on the leaderboards!🏆 💰 Make sure to Join our group, 🤩 Favorite and 👍 Like the game! https://www.roblox.com/groups/34697341 🛠️ Update log: 👀 Now the skins are animated. Tags: eat, blob, eat blobs, simulator, ball, eating, eat ball, block, colorful, rainbow

Last updated by the developer 8 Jun 2026, 14:07 UTC.

0
playing (measured 12 Aug 2026, 14:31 UTC)
255,207
lifetime visits
53%
liked (85 👍 / 74 👎)
6,998
favourites (27.4 per 1k visits)
28 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed!
499 R$
2x Size!
329 R$
+12,500 Start Size!
229 R$
2x Gems!
219 R$
2x Cash!
219 R$
Magnet!
149 R$
+7,500 Start Size!
119 R$
+2,500 Start Size!
59 R$
VIP
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome189,364 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5315 August 2026 — 53 % liked4 September 2026 — 53 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:3653no change
15 Aug 2026, 02:2253first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.