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[⚔️ Realistic Guns] PvP Sandbox

[⚔️ Realistic Guns] PvP Sandbox

A Roblox experience owned by WorldWorks_.

ShooterENFPSPvPZombies

Description (written by the developer; not a statement by this register)

⚔️ - Welcome to PvP Sandbox, a fast-paced FPS shooter with ACS realistic guns! 🛡️ - Fight against other players and friends! 🏝️ - Explore tons of fun maps! 🔫 - Respawn with a randomized weapon every time you die! 🎯 - Try out different guns and master them all! 🧟‍♀️ - Battle zombies in the training grounds! 🏆 - Get kills to climb the leaderboard! 🎉 - Play minigames in the lobby! 🕹️ - Controls - Left Click: Shoot - Right Click: Aim - R: Reload - Hold Shift: Sprint - M: Inspect Tags: shooter, fortblox, pvp, fighting, combat, deathmatch, fps, random weapons, weapon fight, gun game, gunfight, realistic, battle, arena, respawn, fast-paced, multiplayer, ffa, free-for-all, action, guns, melee

Last updated by the developer 18 Apr 2026, 17:43 UTC.

0
playing (measured 14 Aug 2026, 16:16 UTC)
4,336
lifetime visits
92%
liked (44 👍 / 4 👎)
25
favourites (5.8 per 1k visits)
29 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Choose Your Weapons
249 R$
Radiant Revolver
149 R$
Benelli M4 (OP Shotgun)
99 R$
Medkit
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Armed and Dangerous (Welcome) · welcome1,421 · 0.00% win
Meet a Developer · social293 · 0.00% win
Boot Camp · welcome179 · 0.00% win
Lobby Obby as a Hobby · progression169 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.