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Shovelware Studios Tycoon!!

Shovelware Studios Tycoon!!

A Roblox experience owned by Epic Studios' Productions.

OtherENIP MashupTycoonFighting

Description (written by the developer; not a statement by this register)

Want to stay up to date on all of Epic Studios' projects? Join the group! Pick your favorite Shovelware Studios character, and expand your emprie fighting your enemys with cool weapons and swords!! ⚔️ Become a Shovelware Maniac! ⚔️ ⭐ Leave a Like and Favorite for more updates! ⭐ 🔺 Check out power-ups in the store! 🔺 🎇ALL CREDIT GOES TO SHOVELWARE STUDIOS, THEY ARE AMAZING!!🎇 Tags: Captain Underpants, Professor Poopypants, Spookypants, Minion, Lightning McQueen, Greg Heffley, The Dancing Banana, Geroge and Harold, Despicable Me, Diary of a Wimpy Kid, Cars, Shovelwares Brain Game, Shovelware Studios By: Epic Studios' Productions

Last updated by the developer 30 Jan 2025, 22:53 UTC.

0
playing (measured 10 Aug 2026, 18:38 UTC)
16,134
lifetime visits
66%
liked (33 👍 / 17 👎)
124
favourites (7.7 per 1k visits)
29 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Loader V.I.P
500 R$
God Pack
499 R$
x2 Cash
499 R$
Mega V.I.P
350 R$
Robber Pack
250 R$
MLG Pack
250 R$
War Pack
250 R$
Fun Pack
150 R$
Extra Cannon
150 R$
Mega Upgrader
99 R$
Shed! (Permanent!)
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! · welcome9,652 · 0.00% win
Beat the Obby!! · progression1,255 · 0.00% win
Winner · progression359 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.516 August 2026 — 65 % liked5 September 2026 — 65 % liked25 September 2026 — 66 % liked16 August 202625 September 2026
3 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 17:2266+1
5 Sept 2026, 17:0265no change
16 Aug 2026, 16:5165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.