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Meet Up! 🔊 [17+]

Meet Up! 🔊 [17+]

A Roblox experience owned by Vingie Studios.

Social & hangoutENsocial hangoutvoice chat17+

Description (written by the developer; not a statement by this register)

Thanks y'all This is a social hangout game, where you can meet and chat with other people. 🔊 Voice Chat is recommended

Last updated by the developer 20 Aug 2025, 06:23 UTC.

0
playing (measured 12 Aug 2026, 10:19 UTC)
66,864
lifetime visits
62%
liked (235 👍 / 143 👎)
1,376
favourites (20.6 per 1k visits)
29 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
449 R$
Custom Colors
249 R$
All Items!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Meet Up! · welcome38,299 · 0.00% win
Shadow and Flame · other2,032 · 0.00% win
Does the fire hurt? · other988 · 0.00% win
Parkour Master · progression690 · 0.00% win
Cave Explorer · other544 · 0.00% win
Deep in the Dungeon · progression298 · 0.00% win
King of the Obby · progression76 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.515 August 2026 — 63 % liked4 October 2026 — 62 % liked15 August 20264 October 2026
2 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 20:2062-1
15 Aug 2026, 15:0263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.