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Omniversal Fighting Game

Omniversal Fighting Game

A Roblox experience owned by Luckyster.

Fighting & PvPENfightingclassicmultiplayer

Omniversal Fighting Game is a Roblox experience in the fighting-pvp genre, created on 2024-07-29. It has recorded 2,662,417 lifetime visits and 4,075 favorites. Currently, 2 users are playing. The experience holds an 87% like percentage.

Description (written by the developer; not a statement by this register)

I was allowed to upload this, so enjoy a classic :)

Last updated by the developer 10 May 2026, 21:09 UTC.

2
playing (measured 19 Aug 2026, 21:33 UTC)
2,662,417
lifetime visits
86%
liked (820 👍 / 128 👎)
4,246
favourites (1.6 per 1k visits)
29 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 21:332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Master Controller OFG
350 R$
Fusion Matter Characters OFG
150 R$
Members of Providence OFG
150 R$
Haywire Aliens OFG
150 R$
The Cryptid Tamers OFG
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.519 August 2026 — 87 % liked29 August 2026 — 86 % liked8 September 2026 — 87 % liked18 September 2026 — 87 % liked28 September 2026 — 87 % liked8 October 2026 — 87 % liked18 October 2026 — 86 % liked19 August 202618 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 21:3786-1
8 Oct 2026, 21:3687no change
28 Sept 2026, 21:3687no change
18 Sept 2026, 21:3587no change
8 Sept 2026, 21:3587+1
29 Aug 2026, 21:3486-1
19 Aug 2026, 21:3487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.