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Survive The Miss Circle Remake:Legacy | SOON

Survive The Miss Circle Remake:Legacy | SOON

A Roblox experience owned by Oreo Crusaders.

HorrorENhorrorsurvivalmiss circle

Survive The Miss Circle Remake:Legacy | SOON is a horror experience created on 2024-07-29. It has recorded 1,477,064 lifetime visits and 3,730 favorites. The current player count is zero. User engagement shows an 83% like percentage. The description notes it is a legacy version and warns of flashing lights.

Description (written by the developer; not a statement by this register)

LEGACY VERSION OF STMCR! | WARNING | GAME CONTAINS FLASHING LIGHTS THAT MAY CAUSE SEIZURES SOMETIMES SO TAKE CAUTION AT YOUR OWN RISK. | UPCOMING GAME | https://www.roblox.com/games/116872078604886/Survive-The-Miss-Circle-Remastered#!/about

Last updated by the developer 22 Jul 2026, 20:48 UTC.

0
playing (measured 11 Aug 2026, 00:31 UTC)
1,477,064
lifetime visits
83%
liked (822 👍 / 169 👎)
3,737
favourites (2.5 per 1k visits)
29 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hi! · welcome462,509 · 55.7% win
| Christmas 2025 | · other78,927 · 0.00% win
| Death. | · other65,033 · 70.9% win
| An Fearless Person | · other15,641 · 75.9% win
THE FOOL! · other243 · 0.00% win
An true survivalist [V0.45] · other0 · 0.00% win
| Quick Thinking. | UNOBTAINABLE · other0 · 0.00% win
| An Effort. | UNOBTAINABLE · other0 · 0.00% win
An Danger Universe? · other0 · 0.00% win
The End [?] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:2183no change
14 Aug 2026, 12:2083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.