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[PVP] Fella's Difficult Chart Obby

[PVP] Fella's Difficult Chart Obby

A Roblox experience owned by Fellas Dev Group.

ObbyENobstacle coursedifficulty curvetime trials

Description (written by the developer; not a statement by this register)

Welcome to Fella's DCO! -110 unique levels!- -Starts easy gets hard!- -fun gamepasses and items!- -cool trails!- -Time trials obby!- -and more!- Please support me by donating, buying gamepasses, or joining the group; I will be releasing more polished games soon that I created by myself and hope to see you enjoying them soon too! [premium and VIP players get more points for trails!] (This game was stolen from me and resold and as such various features are missing as they tampered with the game and I haven't had time to fix the game, despite this I wanted to relaunch it even if it's in a rough state, if you have any bugs you run across let me know and I'll try to fix them as this is just a hacky fix to get my game back!)

Last updated by the developer 3 Nov 2025, 00:38 UTC.

0
playing (measured 24 Aug 2026, 00:33 UTC)
839
lifetime visits
57%
liked (4 👍 / 3 👎)
2
favourites (2.4 per 1k visits)
29 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
650 R$
Tung Tung Trail
500 R$
Boombox
400 R$
Fusion Coil
350 R$
Magma Trail
250 R$
Speed Coil
225 R$
Gravity Coil
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome684 · 0.00% win
You Beat Hard! · progression60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.