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❗Carry On❗ [2 Player Obby]

❗Carry On❗ [2 Player Obby]

A Roblox experience owned by Pixel Pirate Games.

ObbyEN2-player co-opparkourtrust mechanic

Description (written by the developer; not a statement by this register)

⚠️THIS IS A 2 PLAYER GAME⚠️ Carry On is a DIFFICULT 2 player game where players are either Red or Blue. Their goal is to reach the top of the world where challenges get harder and trust grows deeper. Controls E-Invite R-Boost F-Carry G-Grab Contributors Animator~Teega2468 Scripter~YourLocalHavy & TheSalzu Builder~RatherFresh UI~Trxnn & AltroDesigns Tags minigame, multiplayer, hangout, stage, obby, mobile, pc, obby, friend, car, drive, two player, 2 player, obstacle course, long, 2 player obby, fun, easy, fun obby, parkour, world, platformer, hard, buddy buddy, console

Last updated by the developer 20 Aug 2025, 16:59 UTC.

0
playing (measured 15 Aug 2026, 00:06 UTC)
6,571
lifetime visits
79%
liked (26 👍 / 7 👎)
82
favourites (12.5 per 1k visits)
29 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA Donation
10,000 R$
Super Donation
1,000 R$
Large Donation
500 R$
Medium Donation
250 R$
Push
195 R$
Small Donation
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,141 · 0.00% win
100 Studs · progression83 · 0.00% win
200 Studs · progression41 · 0.00% win
300 Studs · progression30 · 0.00% win
400 Studs · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.