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Reborn as Zombie

Reborn as Zombie

A Roblox experience owned by Gigabrain Games!.

SimulatorENzombie simulatorarmy buildingpvp battle

Reborn as Zombie is a simulator experience created on July 30, 2024. The game has accumulated 2,745,271 lifetime visits and 53,200 favorites. It maintains a 78% like percentage. Currently, zero users are playing. The experience focuses on zombie simulation mechanics.

Description (written by the developer; not a statement by this register)

If you don't like being eaten, private servers are free! Reborn as Zombie - Be a Zombie - new zombie simulator! - Start off as a zombie - Eat NPCs to gain zombies - Grow a giant zombie army - Battle other zombie armies Premium benefits: Premium players get +100 starting Skulls New updates weekly! Follow the game so you don't miss out! LIKE, FAVORITE, and JOIN the group for free +5,000 SIZE Made by Serunite

Last updated by the developer 4 Nov 2025, 05:55 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
2,745,271
lifetime visits
78%
liked (4,549 👍 / 1,262 👎)
53,195
favourites (19.4 per 1k visits)
30 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Lucky Hatch
545 R$
VIP
399 R$
Triple Hatch
295 R$
Lucky Hatch
245 R$
Double Skulls
199 R$
Auto Hatch
99 R$
Skip Egg Unlock
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Become a Zombie! · progression1,573,756 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.