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Feed a Cat! 🐱

Feed a Cat! 🐱

A Roblox experience owned by Five Minute Studios.

TycoonENtycooncatrebirth

Feed a Cat! 🐱 is a tycoon experience created on 2024-07-30. The game has recorded 1,420,461 lifetime visits and 2,783 favorites. Currently, zero players are active. The title holds a 57% like percentage. This data reflects the measured metrics for this specific Roblox experience as of the current index update.

Description (written by the developer; not a statement by this register)

🐱 Collect hungry cats and bring them to the feeding station! 💰 Earn cash, unlock more cats, and grow your tycoon! 🔄 Complete your tycoon and rebirth to earn a stronger cash multiplier! 🏃 Beat the obby in the center of the map to activate a limited-time earnings boost! 💬 Found a bug or have feedback? Post it on our group wall! 💸 Group members get a 20% cash bonus! ✨ Premium players get 20% faster feeding time! Don’t forget to like 👍 and favorite ⭐ if you enjoyed the game!

Last updated by the developer 6 Aug 2026, 12:21 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
1,420,461
lifetime visits
57%
liked (426 👍 / 317 👎)
2,801
favourites (2.0 per 1k visits)
30 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0642first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Super Food!
299 R$
Bigger Feeding Station!
299 R$
Auto Feed!
249 R$
X2 Cash!
249 R$
Auto Collect!
199 R$
Sprint!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,073,592 · 100.0% win
Cat Expert! · other19,965 · 0.00% win
Rebirthed! · progression86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked3 September 2026 — 57 % liked13 September 2026 — 57 % liked23 September 2026 — 57 % liked14 August 202623 September 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 15:2057no change
13 Sept 2026, 15:0257no change
3 Sept 2026, 15:0057no change
24 Aug 2026, 12:5257no change
14 Aug 2026, 12:5157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.