🩸RagBlood🩸
A Roblox experience owned by BrickSmooth.
SimulatorENragdoll physicsblood effectschaos
🩸RagBlood🩸 is a simulator experience created on 2024-07-30. It currently has 3,501 players, 45,871,177 lifetime visits, an 87% like percentage, and 117,663 favorites.
Description (written by the developer; not a statement by this register)
Ragblood, a place where ragdoll - blood and chaos is combined
Last updated by the developer 30 Oct 2026, 03:08 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Nov 2026, 03:50 | 1,391 | -399 |
| 4 Nov 2026, 02:50 | 1,790 | -336 |
| 4 Nov 2026, 01:50 | 2,126 | +2 |
| 4 Nov 2026, 00:50 | 2,124 | +238 |
| 3 Nov 2026, 23:50 | 1,886 | +118 |
| 3 Nov 2026, 22:50 | 1,768 | -108 |
| 3 Nov 2026, 21:50 | 1,876 | -80 |
| 3 Nov 2026, 20:50 | 1,956 | -327 |
| 3 Nov 2026, 19:50 | 2,283 | -13 |
| 3 Nov 2026, 18:50 | 2,296 | -30 |
| 3 Nov 2026, 17:50 | 2,326 | -6 |
| 3 Nov 2026, 16:50 | 2,332 | +142 |
| 3 Nov 2026, 15:50 | 2,190 | +237 |
| 3 Nov 2026, 14:50 | 1,953 | +210 |
| 3 Nov 2026, 13:50 | 1,743 | +38 |
| 3 Nov 2026, 12:50 | 1,705 | +282 |
| 3 Nov 2026, 11:50 | 1,423 | +129 |
| 3 Nov 2026, 10:50 | 1,294 | +67 |
| 3 Nov 2026, 09:50 | 1,227 | +77 |
| 3 Nov 2026, 08:50 | 1,150 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Nov 2026, 03:50 | 86 | no change |
| 4 Nov 2026, 02:50 | 86 | no change |
| 4 Nov 2026, 01:50 | 86 | no change |
| 4 Nov 2026, 00:50 | 86 | no change |
| 3 Nov 2026, 23:50 | 86 | no change |
| 3 Nov 2026, 22:50 | 86 | no change |
| 3 Nov 2026, 21:50 | 86 | no change |
| 3 Nov 2026, 20:50 | 86 | no change |
| 3 Nov 2026, 19:50 | 86 | no change |
| 3 Nov 2026, 18:50 | 86 | no change |
| 3 Nov 2026, 17:50 | 86 | no change |
| 3 Nov 2026, 16:50 | 86 | no change |
| 3 Nov 2026, 15:50 | 86 | no change |
| 3 Nov 2026, 14:50 | 86 | no change |
| 3 Nov 2026, 13:50 | 86 | no change |
| 3 Nov 2026, 12:50 | 86 | no change |
| 3 Nov 2026, 11:50 | 86 | no change |
| 3 Nov 2026, 10:50 | 86 | no change |
| 3 Nov 2026, 09:50 | 86 | no change |
| 3 Nov 2026, 08:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.