🩸RagBlood🩸
A Roblox experience owned by BrickSmooth.
SimulatorENragdoll physicsblood effectschaos
RagBlood is a simulator experience created on July 30, 2024. It currently has 662 players and 32,368,353 lifetime visits. The game holds 76,606 favorites and maintains an 87% like percentage.
Description (written by the developer; not a statement by this register)
Ragblood, a place where ragdoll - blood and chaos is combined
Last updated by the developer 29 Aug 2026, 19:47 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 15:50 | 417 | +15 |
| 3 Sept 2026, 14:50 | 402 | +40 |
| 3 Sept 2026, 13:50 | 362 | +21 |
| 3 Sept 2026, 12:50 | 341 | -23 |
| 3 Sept 2026, 11:50 | 364 | +171 |
| 3 Sept 2026, 07:50 | 193 | +41 |
| 3 Sept 2026, 06:50 | 152 | -10 |
| 3 Sept 2026, 05:50 | 162 | -25 |
| 3 Sept 2026, 04:50 | 187 | -98 |
| 3 Sept 2026, 03:50 | 285 | -45 |
| 3 Sept 2026, 02:50 | 330 | -139 |
| 3 Sept 2026, 01:50 | 469 | -61 |
| 3 Sept 2026, 00:50 | 530 | +52 |
| 2 Sept 2026, 23:50 | 478 | -51 |
| 2 Sept 2026, 22:50 | 529 | -42 |
| 2 Sept 2026, 21:50 | 571 | +95 |
| 2 Sept 2026, 20:50 | 476 | -25 |
| 2 Sept 2026, 19:50 | 501 | -47 |
| 2 Sept 2026, 18:50 | 548 | +89 |
| 2 Sept 2026, 17:50 | 459 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 15:50 | 87 | no change |
| 3 Sept 2026, 14:50 | 87 | no change |
| 3 Sept 2026, 13:50 | 87 | no change |
| 3 Sept 2026, 12:50 | 87 | no change |
| 3 Sept 2026, 11:50 | 87 | no change |
| 3 Sept 2026, 07:50 | 87 | no change |
| 3 Sept 2026, 06:50 | 87 | no change |
| 3 Sept 2026, 05:50 | 87 | no change |
| 3 Sept 2026, 04:50 | 87 | no change |
| 3 Sept 2026, 03:50 | 87 | no change |
| 3 Sept 2026, 02:50 | 87 | no change |
| 3 Sept 2026, 01:50 | 87 | no change |
| 3 Sept 2026, 00:50 | 87 | no change |
| 2 Sept 2026, 23:50 | 87 | no change |
| 2 Sept 2026, 22:50 | 87 | no change |
| 2 Sept 2026, 21:50 | 87 | no change |
| 2 Sept 2026, 20:50 | 87 | no change |
| 2 Sept 2026, 19:50 | 87 | no change |
| 2 Sept 2026, 18:50 | 87 | no change |
| 2 Sept 2026, 17:50 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.