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🩸RagBlood🩸

🩸RagBlood🩸

A Roblox experience owned by BrickSmooth.

SimulatorENragdoll physicsblood effectschaos

RagBlood is a simulator experience created on July 30, 2024. It currently has 662 players and 32,368,353 lifetime visits. The game holds 76,606 favorites and maintains an 87% like percentage.

Description (written by the developer; not a statement by this register)

Ragblood, a place where ragdoll - blood and chaos is combined

Last updated by the developer 29 Aug 2026, 19:47 UTC.

417
playing (measured 3 Sept 2026, 15:50 UTC)
33,424,862
lifetime visits
87%
liked (46,818 👍 / 6,735 👎)
79,561
favourites (2.4 per 1k visits)
30 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1521,175663.541710 August 20263 September 2026
306 measurements spanning 24 days, net -758. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 306
Measured (UTC)PlayersChange
3 Sept 2026, 15:50417+15
3 Sept 2026, 14:50402+40
3 Sept 2026, 13:50362+21
3 Sept 2026, 12:50341-23
3 Sept 2026, 11:50364+171
3 Sept 2026, 07:50193+41
3 Sept 2026, 06:50152-10
3 Sept 2026, 05:50162-25
3 Sept 2026, 04:50187-98
3 Sept 2026, 03:50285-45
3 Sept 2026, 02:50330-139
3 Sept 2026, 01:50469-61
3 Sept 2026, 00:50530+52
2 Sept 2026, 23:50478-51
2 Sept 2026, 22:50529-42
2 Sept 2026, 21:50571+95
2 Sept 2026, 20:50476-25
2 Sept 2026, 19:50501-47
2 Sept 2026, 18:50548+89
2 Sept 2026, 17:50459first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

REACTOR CORE ACCESS
2,000 R$
Hector's Bell
1,700 R$
A-Train
1,300 R$
Sticky Bomb
400 R$
Grappling Hook
350 R$
Push
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

COOKED · other584,805 · 6.1% win
PROFESSIONAL DIVER · other256,911 · 4.4% win
GREAT SURVIVOR · other122,911 · 0.90% win
Explorer · other48,481 · 13.6% win
BLAST DISCHARGE · other9,022 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 20263 September 2026
307 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 307
Measured (UTC)% likedChange
3 Sept 2026, 15:5087no change
3 Sept 2026, 14:5087no change
3 Sept 2026, 13:5087no change
3 Sept 2026, 12:5087no change
3 Sept 2026, 11:5087no change
3 Sept 2026, 07:5087no change
3 Sept 2026, 06:5087no change
3 Sept 2026, 05:5087no change
3 Sept 2026, 04:5087no change
3 Sept 2026, 03:5087no change
3 Sept 2026, 02:5087no change
3 Sept 2026, 01:5087no change
3 Sept 2026, 00:5087no change
2 Sept 2026, 23:5087no change
2 Sept 2026, 22:5087no change
2 Sept 2026, 21:5087no change
2 Sept 2026, 20:5087no change
2 Sept 2026, 19:5087no change
2 Sept 2026, 18:5087no change
2 Sept 2026, 17:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.