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🩸RagBlood🩸

🩸RagBlood🩸

A Roblox experience owned by BrickSmooth.

SimulatorENragdoll physicsblood effectschaos

🩸RagBlood🩸 is a simulator experience created on 2024-07-30. It currently has 3,501 players, 45,871,177 lifetime visits, an 87% like percentage, and 117,663 favorites.

Description (written by the developer; not a statement by this register)

Ragblood, a place where ragdoll - blood and chaos is combined

Last updated by the developer 30 Oct 2026, 03:08 UTC.

1,391
playing (measured 4 Nov 2026, 03:50 UTC)
48,757,671
lifetime visits
86%
liked (71,183 👍 / 11,173 👎)
126,258
favourites (2.6 per 1k visits)
30 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0897,4964,292.51,39114 October 20264 November 2026
500 measurements spanning 21 days, net +100. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 128–8,457 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
4 Nov 2026, 03:501,391-399
4 Nov 2026, 02:501,790-336
4 Nov 2026, 01:502,126+2
4 Nov 2026, 00:502,124+238
3 Nov 2026, 23:501,886+118
3 Nov 2026, 22:501,768-108
3 Nov 2026, 21:501,876-80
3 Nov 2026, 20:501,956-327
3 Nov 2026, 19:502,283-13
3 Nov 2026, 18:502,296-30
3 Nov 2026, 17:502,326-6
3 Nov 2026, 16:502,332+142
3 Nov 2026, 15:502,190+237
3 Nov 2026, 14:501,953+210
3 Nov 2026, 13:501,743+38
3 Nov 2026, 12:501,705+282
3 Nov 2026, 11:501,423+129
3 Nov 2026, 10:501,294+67
3 Nov 2026, 09:501,227+77
3 Nov 2026, 08:501,150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

REACTOR CORE ACCESS
2,000 R$
Hector's Bell
1,700 R$
A-Train
1,300 R$
Sticky Bomb
400 R$
Grappling Hook
350 R$
TASER
300 R$
MEDKIT
250 R$
Push
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

COOKED · other762,048 · 5.4% win
Explorer · other471,376 · 6.3% win
PROFESSIONAL DIVER · other420,058 · 2.7% win
GREAT SURVIVOR · other141,294 · 0.70% win
Fast mind · other120,334 · 10.7% win
ALIEN ENCOUNTER · progression86,969 · 2.7% win
BLAST DISCHARGE · other10,837 · 0.10% win
Licensed medic · other6,758 · 0.60% win
[REDACTED] · other2,883 · 0.00% win
SINGULARITY · other1,911 · 0.10% win
The first spark · other1,186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86888721 August 20264 November 2026
1767 measurements spanning 74 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1767
Measured (UTC)% likedChange
4 Nov 2026, 03:5086no change
4 Nov 2026, 02:5086no change
4 Nov 2026, 01:5086no change
4 Nov 2026, 00:5086no change
3 Nov 2026, 23:5086no change
3 Nov 2026, 22:5086no change
3 Nov 2026, 21:5086no change
3 Nov 2026, 20:5086no change
3 Nov 2026, 19:5086no change
3 Nov 2026, 18:5086no change
3 Nov 2026, 17:5086no change
3 Nov 2026, 16:5086no change
3 Nov 2026, 15:5086no change
3 Nov 2026, 14:5086no change
3 Nov 2026, 13:5086no change
3 Nov 2026, 12:5086no change
3 Nov 2026, 11:5086no change
3 Nov 2026, 10:5086no change
3 Nov 2026, 09:5086no change
3 Nov 2026, 08:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.