Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
FPE:SR Legacy

FPE:SR Legacy

A Roblox experience owned by Lumiforge Studios.

HorrorENhorrorsurvivalroleplay

FPE:SR Legacy is a horror experience created on 2024-07-30. It has recorded 2,393,736 lifetime visits and holds 7,433 favorites. The current like percentage stands at 57%. Currently, zero users are playing the game. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

A legacy version of Fundamental Paper Education:Survival|Roleplay! Students: Survive and fend off the Teachers using items. Teachers: Kill the failures who call themselves your Students. Alice|Fen|Aiden: Kill everybody. Null:Destroy The Game. Based off of the "Basics in Behavior" FPE short made by A3DGhost (Katie).

Last updated by the developer 11 Jun 2026, 20:41 UTC.

0
playing (measured 10 Aug 2026, 21:20 UTC)
2,393,736
lifetime visits
57%
liked (1,107 👍 / 820 👎)
7,424
favourites (3.1 per 1k visits)
30 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supreme Donation
4,000 R$
Filename2
1,000 R$
∆lice
600 R$
Fən
175 R$
Aiden
115 R$
Null.404[Corrupted Summoner Multiverse Baldi]
100 R$
Star Student
59 R$
Support:)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To FPE:SR! · welcome930,724 · 0.00% win
Rest In Pieces · other315,274 · 0.00% win
First Survival · progression193,644 · 0.00% win
[🚫]Conqueror Of Survivors · progression95,419 · 0.00% win
[🚫]Knock...Knock... · other24,935 · 0.00% win
Five Survivals · progression18,593 · 0.00% win
Meet Ceo Of Game! · other11,496 · 0.00% win
[🚫]Behavioral End · other8,552 · 0.00% win
∆FTER M∆TH · other7,461 · 0.00% win
E Silliest Group Joiner · social3,002 · 0.00% win
Twenty Survivals · progression2,701 · 0.00% win
[🚫]Gift Hunter · other2,198 · 0.00% win
Failure · other2,140 · 0.00% win
[🚫]Key Finder · collection1,752 · 0.00% win
Her Reing Is Over · progression1,574 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:5157no change
14 Aug 2026, 07:5057first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.