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KAAYTrox's Soul OPPs

KAAYTrox's Soul OPPs

A Roblox experience owned by IRAQ PRODUCTIONS.

ShooterENFPSTactical ShooterCompetitive

Description (written by the developer; not a statement by this register)

Inspired by Soul OPs and Fei's Dusted. Revamped better version of what KaayTrox's soul ops was going to be. Developers: Iraqmapping, yelowwithanextral, BrahBehindSlaughter. raynedrop25 Contributors: TrafficzCone, dondontheking, zingzinza

Last updated by the developer 4 May 2026, 01:08 UTC.

0
playing (measured 10 Aug 2026, 22:15 UTC)
38,703
lifetime visits
60%
liked (108 👍 / 71 👎)
140
favourites (3.6 per 1k visits)
31 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dust!Carti Gamepass
400 R$
VIP SERVER COMMANDS [ PRE ORDER ]
300 R$
DONATION!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated Bigbruh. · progression1,190 · 0.00% win
DEFEATED OGHORRORDUST. · progression1,050 · 0.00% win
Defeated Ch1kn and Lad duo [ENDING ONE] · progression1,015 · 0.00% win
Defeated Abdrohmann. · progression1,009 · 0.00% win
DEFEATED BALD GOJO. · progression904 · 0.00% win
DEFEATED FEI. · progression857 · 0.00% win
Defeated Diego Brando · progression789 · 0.00% win
Reached Wave 30 [INFINITE MODE] · progression59 · 0.00% win
Defeated EUTHANOS. · progression56 · 0.00% win
BEAT WAVE 50 · progression46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.