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Super Zombie Defense

Super Zombie Defense

A Roblox experience owned by Super Zombie Studios.

Tower defenseENtower defensezombiessurvival

Super Zombie Defense is a tower-defense experience created on 2024-07-31. The game has accumulated 1,275,547 lifetime visits and 1,463 favorites. Currently, one user is playing. The title holds a 77% like percentage. The description indicates players use towers to stop zombies across various modes. Credits are attributed to Piggy645656 and McDodEmployee1.

Description (written by the developer; not a statement by this register)

(If you have a issue with copying the game I suggest you talking to the owner. Also give some credit to me cuz well... yk lol) Welcome to Super Zombie Defense! The zombies have invaded this world and it's your job to stop them! Buy and use towers to destroy the zombies on every mode! CREDITS: Piggy645656 Owner McDodEmployee1 Scripter/Modeler/Builder/Tower Maker

Last updated by the developer 5 Aug 2026, 23:09 UTC.

1
playing (measured 10 Aug 2026, 19:36 UTC)
1,275,547
lifetime visits
77%
liked (809 👍 / 244 👎)
1,466
favourites (1.1 per 1k visits)
31 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:364first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Upg Trio!
300 R$
2x Stars!
150 R$
DJ fighter
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome118,583 · 0.00% win
100k visits! · other33,566 · 0.00% win
1M VISITS!!! · other23,593 · 0.00% win
Beat the lab Raid! · progression8,899 · 0.00% win
Beat Nuclear Wasteland Raid! · progression4,856 · 0.00% win
Beat Hardcore! *easy* · progression4,829 · 0.00% win
Beat HardCore! *Insane* · progression4,798 · 0.00% win
Beat Hardcore! *Hard* · progression4,464 · 0.00% win
Beat April Fools Event! *2025* · progression2,821 · 0.00% win
Beat Travel mode! (prologue) · progression1,737 · 0.00% win
Play during 10k visits event!!! · social495 · 0.00% win
Beat The Challenge. · progression448 · 0.00% win
Beat Travel Mode *hard* · progression368 · 0.00% win
Beat Travel Mode *CHAOS* · progression245 · 0.00% win
Beat Travel Mode *Normal*245 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:4777no change
14 Aug 2026, 13:3477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.