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Night School: Devil's Doll [BETA]

Night School: Devil's Doll [BETA]

A Roblox experience owned by Pond Studio.

HorrorENhorrormazeescape

Description (written by the developer; not a statement by this register)

Dangerous! You are left in a maze, and a doll full of evil is with you. If you want to live, run away! ⚠️ Loud sounds, flashing lights ahead! 🎧 Headphones recommended 🕯️Avoid the traps and put out the candles! 📃You have to find the real poster among the fake ones. A magnifying glass might help you! 🕯️ Remove the curse by finding the object that has been cursed. 🚪 Explore the maze, and head for the way out Good luck. This game is in beta and may contain numerous bugs. Tags: Horror, Maze, Escape, School, Demon, toy, Jumpscare, Chase

Last updated by the developer 4 Aug 2026, 02:07 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
174,040
lifetime visits
85%
liked (206 👍 / 37 👎)
1,378
favourites (7.9 per 1k visits)
31 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Have a nice nightmare~ · other78,133 · 0.00% win
Dangerous puppet · other34,234 · 0.00% win
Think it would happen? · other13,521 · 0.00% win
Wait no longer · other8,375 · 0.00% win
Play with me! · social8,226 · 0.00% win
How... · other4,387 · 0.00% win
Little bit not enough · other2,815 · 0.00% win
You're alone? · other2,283 · 0.00% win
Meow Meow Meow · other1,192 · 0.00% win
Did you payment? · other965 · 0.00% win
Happy birthday! · other893 · 0.00% win
Cute puppet · collection889 · 0.00% win
Tracker · other243 · 0.00% win
Mind the noise "to much"? · other186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.