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Life in Paradise

Life in Paradise

A Roblox experience owned by Adopt and Raise Fans.

RoleplayENtropical islandfast food jobhouse buying

Life in Paradise is a roleplay experience created on April 24, 2018. The game has accumulated 85,677,646 lifetime visits and 273,938 favorites. Currently, 22 players are active. The title holds a 69% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

🌴 Live on a tropical island, buy a house and spend your Life in Paradise! 🍔 NEW JOB: Work at Blox Burger as a Fast Food worker! ✅ Join our group for FREE items: https://www.roblox.com/groups/group.aspx?gid=3664324 Please be respectful and kind to each other at all times. ❤️ Like and Favorite to support the game. Tags: Roleplay, RP, Life, Town, City

Last updated by the developer 29 Jul 2026, 05:10 UTC.

22
playing (measured 10 Aug 2026, 14:16 UTC)
85,677,646
lifetime visits
69%
liked (58,083 👍 / 26,279 👎)
275,024
favourites (3.2 per 1k visits)
24 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1624first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
750 R$
VIP
300 R$
Luxury Cars
250 R$
Boombox
250 R$
Hyperbikes
100 R$
Blue Speedster
100 R$
Horses
75 R$
Premium Avatar Editor
75 R$
Fly a Plane
75 R$
Duck Kart
50 R$
Tank Engine Car
50 R$
Pets
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Join · welcome23,084,174 · 69.3% win
Flex · other10,109 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6923 August 2026 — 69 % liked2 September 2026 — 69 % liked12 September 2026 — 69 % liked22 September 2026 — 69 % liked2 October 2026 — 69 % liked12 October 2026 — 69 % liked22 October 2026 — 69 % liked1 November 2026 — 69 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:4669no change
22 Oct 2026, 13:4569no change
12 Oct 2026, 13:3869no change
2 Oct 2026, 13:3769no change
22 Sept 2026, 13:3669no change
12 Sept 2026, 13:3469no change
2 Sept 2026, 13:3169no change
23 Aug 2026, 13:2269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.