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Life in Paradise

Life in Paradise

A Roblox experience owned by Adopt and Raise Fans.

RoleplayENtropical islandfast food jobhouse buying

Life in Paradise is a roleplay experience created on April 24, 2018. The game has accumulated 85,677,646 lifetime visits and 273,938 favorites. Currently, 22 players are active. The title holds a 69% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

🌴 Live on a tropical island, buy a house and spend your Life in Paradise! 🍔 NEW JOB: Work at Blox Burger as a Fast Food worker! ✅ Join our group for FREE items: https://www.roblox.com/groups/group.aspx?gid=3664324 Please be respectful and kind to each other at all times. ❤️ Like and Favorite to support the game. Tags: Roleplay, RP, Life, Town, City

Last updated by the developer 29 Jul 2026, 05:10 UTC.

22
playing (measured 10 Aug 2026, 14:16 UTC)
85,677,646
lifetime visits
69%
liked (57,804 👍 / 26,233 👎)
274,273
favourites (3.2 per 1k visits)
24 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1624first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
750 R$
VIP
300 R$
Luxury Cars
250 R$
Boombox
250 R$
Hyperbikes
100 R$
Blue Speedster
100 R$
Premium Avatar Editor
75 R$
Horses
75 R$
Fly a Plane
75 R$
Duck Kart
50 R$
Pets
50 R$
Tank Engine Car
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Join · welcome23,040,888 · 96.0% win
Flex · other10,049 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6923 August 2026 — 69 % liked2 September 2026 — 69 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3169no change
23 Aug 2026, 13:2269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.