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Snake Slam Simulator

Snake Slam Simulator

A Roblox experience owned by Input Output Studios.

SimulatorENmultiplayerio-stylesimulator

Snake Slam Simulator is a simulator experience created on 2024-07-31. It has recorded 2,056,477 lifetime visits and 207,120 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The title focuses on multiplayer snake mechanics where players consume apples to grow and avoid collisions with other snakes.

Description (written by the developer; not a statement by this register)

📈 JOIN THE GROUP FOR BONUS SIZE BOOST WHEN YOU EAT AN APPLE 📈 💥 CRASH INTO ANOTHER SNAKE AND YOU WILL BE ELIMINATED 💥 🚨 Warning: Leaving the game will eliminate your snake! Inspired by Slither IO, SNAKE SIM is a thrilling multiplayer game where you eat apples to grow your snake. But beware—crash into another snake, and you're out! Features: 🍏 Grow Your Snake: Eat apples to increase your size and dominate the arena. 🕒 Hourly Spin Rewards: Group members get rewards every hour! 🎨 Skins: Customize your snake with skins bought using the apples you collect. 🏆 Leaderboards: Compete globally to become the top snake. 🎁 OP Codes & Playtime Gifts: Unlock codes by joining the group and liking the game. Earn gifts for playing longer! 🎟️ VIP Perks: 2x Quest Rewards 🗺️ 2x Apples 🍎 1K Start Size 💪 2x Size Up 📈 ❤️Revives: Use revives to keep your size when respawning.

Last updated by the developer 26 Jul 2026, 13:44 UTC.

0
playing (measured 10 Aug 2026, 21:36 UTC)
2,056,477
lifetime visits
83%
liked (1,098 👍 / 231 👎)
207,121
favourites (100.7 per 1k visits)
31 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Snake Saver
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Play! · welcome1,162,738 · 0.00% win
First Quest Badge · welcome643,581 · 0.00% win
First Elimination! · progression622,829 · 0.00% win
10 Eliminations · progression86,734 · 0.00% win
10 Quests Badge · progression5,711 · 0.00% win
100 Eliminations · progression4,387 · 0.00% win
1000 Eliminations · progression38 · 0.00% win
100 Quests Badge · progression30 · 0.00% win
1000 Quests Badge · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1783no change
14 Aug 2026, 09:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.