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[EMISHIA] Speed Elevator

[EMISHIA] Speed Elevator

A Roblox experience owned by Circle of Flame Studio.

SimulatorENelevator simulatormorphsbadges

Description (written by the developer; not a statement by this register)

Welcome to Speed Elevator ! - Try to Collect all Badges ! - Unlock morphs ! [not sure , still in progress] Updates : - Beta 1.0 - Beta 2.0 - Beta 3.0 - Pre-Release Alpha - Alpha 1.0 - Alpha 2.0 - Alpha 3.0 - Alpha JR 0.0.0 Update Log : - HD Admin - Training Dummy - Admin Morph - Gears - Cola Shop Rework Rarities : Common - Really Easy to obtain Uncommon - Not Really 100% will Unlock Rare - Mid Difficulty to Obtain Epic - Hard to Obtain Legendary - The Hardest To Unlock Mythical - Very Hard Badge , Expensives Morphs or Admins Morphs Omega - Special morphs only in Beta Badge or Admins or Expensive Pass Rules : - No Exploit - No Askin for Admin - No Bully - Do Not Pretend To be The Owner If The Owner Saw you doing this , He will Ban You Ranks : Owner [1] HeadAdmin [1] Admin [0] Moderator [0] VIP [0] Guarder [0] Credits to SEGA

Last updated by the developer 14 Aug 2024, 14:01 UTC.

0
playing (measured 17 Aug 2026, 23:48 UTC)
262
lifetime visits
100%
liked (3 👍 / 0 👎)
1
favourites (3.8 per 1k visits)
31 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Morph Pack
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other30 · 0.00% win
Administrator · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.