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[MILITARY POLICE] ISLAND IN SAN PAULO ⭐

[MILITARY POLICE] ISLAND IN SAN PAULO ⭐

A Roblox experience owned by Rio de Janeiro Softworks Oficial.

RoleplayENroleplaypolicebrazil

Description (written by the developer; not a statement by this register)

👋 ►Welcome to "São Paulo Island - Roleplay"! 🚓►Keep order by becoming a cop, pave your illicit fortune as a criminal, be a parasite of the system using your authority in the law to facilitate "good crime" as a militia. 🌊►Choose to live among the towering high-rises of the Sea City metropolitan area, or opt for the tranquility of Little Colony, a tourist village in the island's forested region. 🪏►Game developed by @Sam_xzb and @ImDiensteDesKGB, with collaboration from @ColdRanDanDan and CIA. ⚠️►Game developed as a hobby. There are still parts of the map that are not ready, as well as parts of the map lacking finishing, etc. #sp #pmsp #pmpr #pr #military police #brazil #br #cda #complexo #high city #cdd #pmsc #sc #bmrs #rs #pmrs #pf #prf #roleplay #rp #military police #cpx #favela #são paulo #rpbr

Last updated by the developer 10 Aug 2026, 23:48 UTC.

0
playing (measured 11 Aug 2026, 18:33 UTC)
105,310
lifetime visits
74%
liked (135 👍 / 48 👎)
1,008
favourites (9.6 per 1k visits)
31 July 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Canivete [LER DESCRIÇÃO]
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome48,443 · 100.0% win
IPVA · other227 · 0.00% win
Measuring 3.6 Röntgen · progression0 · 0.00% win
In this country, everyone knows how to talk. · other0 · 0.00% win
Lili Marleen · secret0 · 0.00% win
Here I am for another day · other0 · 0.00% win
P1 Professional · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked14 September 2026 — 74 % liked24 September 2026 — 74 % liked24 October 2026 — 74 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:3374no change
24 Sept 2026, 15:3174no change
14 Sept 2026, 12:1774no change
15 Aug 2026, 10:3574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.