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First upd part 1 - Fury Battlegrounds OPEN TESTING

First upd part 1 - Fury Battlegrounds OPEN TESTING

A Roblox experience owned by CorePhase Studios.

Fighting & PvPENbattlegroundsfightingearly access

Description (written by the developer; not a statement by this register)

Welcome to Fury Battlegrounds, a battlegrounds game (if it wasn't obvious already) developed by an indie and tiny (and I mean REALLY tiny) studio called "Iron Fist Studios" (JOIN THE DC SERVER NEOW!!!!). The project is led by GMO (Babytweis). --- KEYBINDS --- Q - Dash & Dash attack (Q + A - Right dash, Q + D - Left dash, Q + W - Front dash, Q + S - Back dash, Q - Dash attack) Left mouse button - Normal punch F - Block 1, 2, 3, 4 - Moves G - Ultimate activation B - Open emote menu - Not all of these keybinds are coded yet, but they will be added later on, and you will be able to change them in settings. - This game is still in early testing, so expect a lot of bugs. If you encounter some, please report it in the official Discord server (with a picture of developer console open - which you can open by pressing F9 on PC or typing "/console"). There are going to be updates every now and then, we'll try, but don't expect consistent update schedules. (oh my god allat yapping 😭🙏)

Last updated by the developer 9 Jul 2026, 15:12 UTC.

0
playing (measured 16 Sept 2026, 02:45 UTC)
1,247
lifetime visits
86%
liked (6 👍 / 1 👎)
6
favourites (4.8 per 1k visits)
31 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Glitched One · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.