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Midnight Bank [HORROR]

A Roblox experience owned by Midnight X Svardo.

HorrorENhorrormultiplayersurvival

Midnight Bank [HORROR] is a horror experience created on 2024-08-01. It supports up to four simultaneous players. The title has accumulated 1,376,017 lifetime visits and 93,409 favorites. User engagement metrics show a 91% like percentage. The game features multiple endings and badges for completionists.

Description (written by the developer; not a statement by this register)

Welcome to Midnight Bank 🏦 You start your new job at the bank... But there is a creep on the loose during the night! Will you survive? LIKE👍+FAVORITE⭐+JOIN GROUP for a FREE toy gun in-game🔫 This multiplayer game supports up to 4 players simultaneously! New players might find it slightly challenging, so it's recommended to play with friends or other people. 🎁Join the Midnight X Svardo group for free in-game Rewards!🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all 3 endings? Play again to win every badge!✨ 💀 WARNING: This game has scary scenes and flashing lights. 💀 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 午夜银行 미드나잇 뱅크 Terror en el banco de medianoche มิดไนท์แบงค์ Tags: Horror, Scary, Story, The cabin, Doors, Grandma, Midnight Station, Midnight Terror, The Night Shift, Midnight Horror, Midnight Diner, Horror, Midnight Cashiers, Midnight Massacre, Midnight Cleaners, Bank, Robbery

Last updated by the developer 7 Aug 2026, 05:13 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
1,376,017
lifetime visits
91%
liked (2,735 👍 / 273 👎)
93,403
favourites (67.9 per 1k visits)
1 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] RPG *SECRET ENDING*
449 R$
[BEST WEAPON] Assault Rifle *SECRET ENDING*
449 R$
*OP* Shotgun
299 R$
[CHEAP] Pistol *SECRET ENDING*
199 R$
*OP* Infinite Revives
199 R$
[INFINITE] JUMPSCARE EVERYONE
199 R$
[TROLL] Banana Peel
49 R$
Bright Flashlight
24 R$
[SPEED] Run Faster
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived Ending · progression30,305 · 0.00% win
Bad Ending · progression22,384 · 0.00% win
Hero Ending (SECRET) · secret189 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1591no change
14 Aug 2026, 13:0191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.