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[🍀10x-LUCK] Cultivation RNG🎲

[🍀10x-LUCK] Cultivation RNG🎲

A Roblox experience owned by No Budget Studio.

SimulatorENRNGCultivationIdle/Clicker

Cultivation RNG is a simulator experience created on 2024-08-01. It has accumulated 2,653,146 lifetime visits and 23,656 favorites. Currently, two users are playing. The title holds a 96% like percentage. The game features skill trees, aura rolling, and PvP battles within a cultivation theme.

Description (written by the developer; not a statement by this register)

🌌 Welcome to Cultivation RNG! 🌌 ⬆️ Skill Tree! Upgrade to infinity ⬆️ 🎲 Roll rare auras to boost your Qi! ⚔️ Battle rivals for Qi Zones and the Spirit Stone! 🗨️ Chat and cultivate with fellow cultivators! 🍀 Will fate lead you to divinity? 👍 LIKE the game for rewards! ⭐ Favourite and join the No Budget Studio Group for DAILY loyalty rewards! 🌟 📢 Join our community for update announcements and new codes!

Last updated by the developer 15 Jul 2026, 21:16 UTC.

2
playing (measured 10 Aug 2026, 16:31 UTC)
2,653,146
lifetime visits
96%
liked (20,895 👍 / 911 👎)
23,648
favourites (8.9 per 1k visits)
1 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Luck
649 R$
2x Shards!
399 R$
Godly Gamepass
349 R$
Emperor Gamepass
199 R$
VIP Gamepass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Cultivation RNG! · welcome444,426 · 57.1% win
First Roll of Fate · other315,604 · 19.0% win
Path Seeker · progression239,288 · 19.0% win
Dao Initiate · other192,420 · 19.0% win
First Stones · collection172,842 · 19.0% win
Stone Collector · collection147,607 · 19.0% win
Merchant's Haul · collection97,976 · 19.0% win
Way of the Wheel · other88,574 · 19.0% win
First Kill · other71,811 · 19.0% win
Jade Treasure · collection68,859 · 19.0% win
Fate Weaver · other34,378 · 19.0% win
Warriors Upbringing · other31,472 · 0.00% win
Heaven's Gambit · other21,774 · 19.0% win
Dragonhoard · other13,159 · 0.00% win
Fortune King · other7,153 · 19.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0096no change
14 Aug 2026, 06:5396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.