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[🍀10x-LUCK] Cultivation RNG🎲

[🍀10x-LUCK] Cultivation RNG🎲

A Roblox experience owned by No Budget Studio.

SimulatorENRNGCultivationIdle/Clicker

Cultivation RNG is a simulator experience created on 2024-08-01. It has accumulated 2,653,146 lifetime visits and 23,656 favorites. Currently, two users are playing. The title holds a 96% like percentage. The game features skill trees, aura rolling, and PvP battles within a cultivation theme.

Description (written by the developer; not a statement by this register)

🌌 Welcome to Cultivation RNG! 🌌 ⬆️ Skill Tree! Upgrade to infinity ⬆️ 🎲 Roll rare auras to boost your Qi! ⚔️ Battle rivals for Qi Zones and the Spirit Stone! 🗨️ Chat and cultivate with fellow cultivators! 🍀 Will fate lead you to divinity? 👍 LIKE the game for rewards! ⭐ Favourite and join the No Budget Studio Group for DAILY loyalty rewards! 🌟 📢 Join our community for update announcements and new codes!

Last updated by the developer 15 Jul 2026, 21:16 UTC.

2
playing (measured 10 Aug 2026, 16:31 UTC)
2,653,146
lifetime visits
96%
liked (20,894 👍 / 911 👎)
23,603
favourites (8.9 per 1k visits)
1 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Luck
649 R$
2x Shards!
399 R$
Godly Gamepass
349 R$
Emperor Gamepass
199 R$
VIP Gamepass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Cultivation RNG! · welcome444,580 · 5.9% win
First Roll of Fate · other315,682 · 5.9% win
Path Seeker · progression239,359 · 5.9% win
Dao Initiate · other192,491 · 5.9% win
First Stones · collection172,899 · 5.9% win
Stone Collector · collection147,663 · 5.9% win
Merchant's Haul · collection98,017 · 5.9% win
Way of the Wheel · other88,602 · 0.00% win
First Kill · other71,841 · 0.00% win
Jade Treasure · collection68,888 · 5.9% win
Fate Weaver · other34,402 · 0.00% win
Warriors Upbringing · other31,489 · 0.00% win
Heaven's Gambit · other21,796 · 0.00% win
Dragonhoard · other13,179 · 0.00% win
Fortune King · other7,164 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:0796no change
13 Oct 2026, 07:0696no change
23 Sept 2026, 07:0496no change
13 Sept 2026, 07:0396no change
3 Sept 2026, 07:0296no change
24 Aug 2026, 07:0096no change
14 Aug 2026, 06:5396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.