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Glass Obby (HARD)❗(Trails)

Glass Obby (HARD)❗(Trails)

A Roblox experience owned by ChiefGroup.

ObbyENparkourdifficulty progressionobstacle course

Glass Obby (HARD)❗(Trails) is an obby experience created on 2024-08-01. It has accumulated 4,438,125 lifetime visits and 503,567 favorites. The current player count is 0. The experience holds a 64% like percentage. Tags include parkour, platformer, and obstacle course elements.

Description (written by the developer; not a statement by this register)

💎 Welcome to Glass Obby 💎 🌟 Starting of easy but gets close to IMPOSSIBLE! 🌟 🔴 CAN YOU BEAT THE OBBY? 🔴 ✅ Like, ⭐ Favourite and... ➡️Join the group to unlock a free skip! https://www.roblox.com/groups/34720562/ChiefGroup#!/about⬅️ Tags: Obby, Parkour, Platformer, Obstacle Course, Tower, Easy, Hard, Impossible, Difficulty Chart, DCO, Lava, IMPOSSIBLE

Last updated by the developer 22 Dec 2025, 19:08 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
4,438,125
lifetime visits
64%
liked (2,843 👍 / 1,587 👎)
503,543
favourites (113.5 per 1k visits)
1 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand
899 R$
Invincibility
499 R$
Flying Carpet
459 R$
Fusion Coil
299 R$
VIP Trail
199 R$
Gravity Coil
199 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome3,169,160 · 0.00% win
EASY · other1,491,811 · 0.00% win
AVERAGE · other909,974 · 0.00% win
MEDIUM · other415,915 · 0.00% win
HARD · other229,385 · 0.00% win
EXTREME · other99,264 · 0.00% win
INTENSE · other52,788 · 0.00% win
CRAZY · other23,686 · 0.00% win
YOWZER · other5,996 · 0.00% win
SCARY · other3,720 · 0.00% win
IMPOSSIBLE · other1,395 · 0.00% win
WINNER · other1,111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3664no change
14 Aug 2026, 02:3464first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.